Ausgebrütet | Male | Female |
---|---|---|
Dazzi | 20% | 80% |
Mimog | 80% | 20% |
Beegarde | 10% | 90% |
Lovander | 30% | 70% |
Mozzarina | 20% | 80% |
Lullu | 30% | 70% |
Shroomer | 55% | 45% |
Kingpaca | 90% | 10% |
Kingpaca Cryst | 90% | 10% |
Selyne | 20% | 80% |
Warsect | 85% | 15% |
Elizabee | 10% | 90% |
Knocklem | 70% | 30% |
Lyleen | 30% | 70% |
Lyleen Noct | 30% | 70% |
Bellanoir | 5% | 95% |
Bellanoir Libero | 5% | 95% |
Others
Breeding Farm
Character level 19 can unlock the Technology: Breeding Farm.
Press V next to the Pal to pick it up, walk to the Breeding Farm and press V to assign a job, assigning a male and female Pal.
You can store up to 20 eggs in the Breeding Farm.
The incubation time can be adjusted to 0 in the World Settings.
Tip: When a large number of eggs start to hatch, you can build a Viewing Cage (40 cells) to store a large number of Pal that are not needed immediately or are ready to be concentrated. To store large quantities of Pal that are not needed immediately or are ready to be used in Pal Essence Condenser, you will need Tech Level 15.
Cake
Eggs are laid by placing a Cake in the Breeding Farm's chest, and the cake does not corrupted in the Breeding Farm's chest.
Cake Requirements:
- Flour x5: Wheat Plantation
- Red Berries x8: Berry Plantation
- Milk x7: Mozzarina assigned to Ranch, Can be purchased from merchants at a later stage
- Egg x8: Chikipi assigned to Ranch, Can be purchased from merchants at a later stage
- Honey x2: Beegarde分assigned to Ranch
Work Speed
Pal's work speed base value is 70, passive skill is cumulative Artisan (50%) + Work Slave (30%) + Serious (20%) + Lucky (15%) = 115%, Pal Essence Condenser no increase, Statue of Strength Enhancement 10 levels total 30% increase. IV value doesn't affect work speed.
So the max working speed is 70*215%*130%=195
Pal Essence Condenser will increase all work suitability by 1 when it's 4 stars, and each level of work suitability is 300% more, the difference between level 1 and level 5 is about 33333=81 times.
How Breeding Works:
The way breeding works is rather simple. Each Pal has a hidden 'breeding power' number between 10 and 1500. The lower the number the more rare or powerful the Pal is. All Pal Power levels can be found on the "Visual Data" tab of the sheet. The breeding power of both parents is averaged to determine the baby/egg's power:
Floor((Parent1Power + Parent2Power + 1) / 2) = Baby Power.
Simplified: You add both parent's power and 1, divide that result in half, and then round down to the nearest whole number.
The game will then pick the Pal with the closest power to that average. As an example, if the baby Power ends up being 1015, and the closest values are 1010 (Felbat) and 1020 (Robinquill), the baby will be Robinquill. The 'tie breaker' (since 1015 is equal distance between 1010 and 1020) just comes down to the which Pal comes first in the game file's index. In this case Robinquill comes first in the game files so it gets picked over Felbat.
The way this works means you can never breed a Pal stronger/rarer than your strongest/rarest parent. For example, if your starting parents have a power of 570 (Anubis) and 1460 (Cattiva) the result will be the following: Floor((570 + 1460 + 1) / 2) = 1015 (Robinquill).
If you then bred that baby at 1015 with your starting 570 Anubis:
- Floor((570 + 1015 + 1) / 2) = 793 --> Arsox at 795.
If you continue this multiple times:
- Floor((570 + 795 + 1) / 2) = 683 --> Univolt at 680
- Floor((570 + 680 +1) / 2) = 625 --> Bushi at 625
- Floor((570 + 625 +1) / 2) = 598 --> Incineram at 590
- Floor((570+ 590 +1) / 2) = 580 --> Anubis at 570
From here you will continue to get only Anubis.
As you can see you can get closer and closer to your 570 Anubis with each generation but you can never breed something stronger/rarer. But this also shows you can take one strong/rare Pal and breed it with its offspring and quickly start making Pals near that strength.