Work Priority

Lower value have higher priority

Angriff (Attack)
1
Verteidigen (Defense)
1
Wiederbelebung (ReviveCharacter)
2
Feuerlöschen (ExtinguishBurn)
2
Bauarbeiten (Architecture)
3
Weiden (MonsterFarm)
4
Stromerzeugung (GenerateEnergy)
5
Schmelzen (Smelting)
6
Feuererzeugung (Ignition)
6
Kochen (Cooking)
7
Ernte (FarmHarvest)
8
Transport (TransportFoodItemInBaseCamp)
8
Aussaat (Seeding)
9
Bewässerung (Watering_Farm)
9
Arzneimittelherstellung (ProductMedicine)
10
Bewässerung (Watering)
10
Handwerk (ConvertItem)
11
Produktion (ProductItem)
11
Bergbau (ProductResource_Mining)
12
Holzfällen (ProductResource_Deforest)
12
Bergbau (ProductResource_Mining_OnFacility)
13
Holzfällen (ProductResource_Deforest_OnFacility)
13
Transport (TransportDisposableItemInBaseCamp)
14
Transport (TransportItemInBaseCamp)
15
Sammeln (CollectResourcePickable)
16
Ernte (HarvestLevelObject)
16
Kühlen (Cool)
17