Pal Passive Skills /66

Artisan
Work Speed +50% (ToSelf)
Burly Body
Defense +20% (ToSelf)
Lucky
Work Speed +15% (ToSelf)
Attack +15% (ToSelf)
Legend
Attack +20%
Defense +20%
Movement Speed increases 15%
Siren of the Void
20% increase to Dark attack damage.
20% increase to Ice attack damage.
Ferocious
Attack +20% (ToSelf)
Vanguard
10% increase to Player Attack.
Stronghold Strategist
10% increase to Player Defense.
Motivational Leader
25% increase to Player Work Speed.
Mine Foreman
25% increase to Player Mining Efficiency.
Logging Foreman
25% increase to Player Logging Efficiency.
Diet Lover
Decrease in Hunger is less likely by +15%
Workaholic
SAN drops +15% slower.
Celestial Emperor
20% increase to Neutral attack damage.
Flame Emperor
20% increase to Fire attack damage.
Lord of the Sea
20% increase to Water attack damage.
Lord of Lightning
20% increase to Lightning attack damage.
Spirit Emperor
20% increase to Grass attack damage.
Ice Emperor
20% increase to Ice attack damage.
Earth Emperor
20% increase to Earth attack damage.
Lord of the Underworld
20% increase to Dark attack damage.
Divine Dragon
20% increase to Dragon attack damage.
Swift
30% increase to movement speed.
Musclehead
Attack +30% (ToSelf)
Work Speed -50% (ToSelf)
Runner
20% increase to movement speed.
Serious
Work Speed +20% (ToSelf)
Hard Skin
Defense +10% (ToSelf)
Brave
Attack +10% (ToSelf)
Hooligan
Attack +15% (ToSelf)
Work Speed -10% (ToSelf)
Conceited
Work Speed +10% (ToSelf)
Defense -10% (ToSelf)
Sadist
Attack +15% (ToSelf)
Defense -15% (ToSelf)
Masochist
Defense +15% (ToSelf)
Attack -15% (ToSelf)
Work Slave
Work Speed +30% (ToSelf)
Attack -30% (ToSelf)
Aggressive
Attack +10% (ToSelf)
Defense -10% (ToSelf)
Abnormal
10% decrease to incoming Neutral damage.
Suntan Lover
10% decrease to incoming Fire damage.
Waterproof
10% decrease to incoming Water damage.
Insulated Body
10% decrease to incoming Lightning damage.
Botanical Barrier
10% decrease to incoming Grass damage.
Heated Body
10% decrease to incoming Ice damage.
Earthquake Resistant
10% decrease to incoming Earth damage.
Cheery
10% decrease to incoming Dark damage.
Dragonkiller
10% decrease to incoming Dragon damage.
Zen Mind
10% increase to Neutral attack damage.
Pyromaniac
10% increase to Fire attack damage.
Hydromaniac
10% increase to Water attack damage.
Capacitor
10% increase to Lightning attack damage.
Fragrant Foliage
10% increase to Grass attack damage.
Coldblooded
10% increase to Ice attack damage.
Power of Gaia
10% increase to Earth attack damage.
Veil of Darkness
10% increase to Dark attack damage.
Blood of the Dragon
10% increase to Dragon attack damage.
Dainty Eater
Satiety drops +10% slower.
Positive Thinker
SAN drops +10% slower.
Nimble
10% increase to movement speed.
Clumsy
Work Speed -10% (ToSelf)
Downtrodden
Defense -10% (ToSelf)
Coward
Attack -10% (ToSelf)
Glutton
Satiety drops +10% faster.
Unstable
SAN drops +10% faster.
Mercy Hit
Pacifist.
Will not reduce the target's Health below 1.
Bottomless Stomach
Satiety drops +15% faster.
Destructive
SAN drops +15% faster.
Slacker
Work Speed -30% (ToSelf)
Brittle
Defense -20% (ToSelf)
Pacifist
Attack -20% (ToSelf)

Passive Skills /52

Health Up Lv. 3
Max Health +15% (ToSelf)
Attack Up Lv. 3
Attack +15% (ToSelf)
Defense Up Lv. 3
Defense +30% (ToSelf)
Speedy Worker Lv. 3
Work Speed +20% (ToSelf)
Heat Resistant Lv. 3
TemperatureResist_Heat +3% (ToSelf)
Cold Resistant Lv. 3
TemperatureResist_Cold +3% (ToSelf)
Heat Resistant Lv. 3 / Cold Resistant Lv. 3
TemperatureResist_Cold +3% (ToSelf)
TemperatureResist_Heat +3% (ToSelf)
Max Carrying Capacity Lv. 1
Carrying Capacity +50% (ToTrainer)
Neutral Damage Reduction Lv. 3
ElementResist_Normal +35% (ToSelf)
Fire Damage Reduction Lv. 3
ElementResist_Fire +35% (ToSelf)
Water Damage Reduction Lv. 3
ElementResist_Water +35% (ToSelf)
Electric Damage Reduction Lv. 3
ElementResist_Electricity +35% (ToSelf)
Grass Damage Reduction Lv. 3
ElementResist_Leaf +35% (ToSelf)
Ice Damage Reduction Lv. 3
ElementResist_Ice +35% (ToSelf)
Earth Damage Reduction Lv. 3
ElementResist_Earth +35% (ToSelf)
Dark Damage Reduction Lv. 3
ElementResist_Dark +35% (ToSelf)
Dragon Damage Reduction Lv. 3
ElementResist_Dragon +35% (ToSelf)
Health Up Lv. 2
Max Health +10% (ToSelf)
Attack Up Lv. 2
Attack +10% (ToSelf)
Defense Up Lv. 2
Defense +20% (ToSelf)
Speedy Worker Lv. 2
Work Speed +15% (ToSelf)
Heat Resistant Lv. 2
TemperatureResist_Heat +2% (ToSelf)
Cold Resistant Lv. 2
TemperatureResist_Cold +2% (ToSelf)
Heat Resistant Lv. 2 / Cold Resistant Lv. 2
TemperatureResist_Cold +2% (ToSelf)
TemperatureResist_Heat +2% (ToSelf)
Neutral Damage Reduction Lv. 2
ElementResist_Normal +25% (ToSelf)
Fire Damage Reduction Lv. 2
ElementResist_Fire +25% (ToSelf)
Water Damage Reduction Lv. 2
ElementResist_Water +25% (ToSelf)
Electric Damage Reduction Lv. 2
ElementResist_Electricity +25% (ToSelf)
Grass Damage Reduction Lv. 2
ElementResist_Leaf +25% (ToSelf)
Ice Damage Reduction Lv. 2
ElementResist_Ice +25% (ToSelf)
Earth Damage Reduction Lv. 2
ElementResist_Earth +25% (ToSelf)
Dark Damage Reduction Lv. 2
ElementResist_Dark +25% (ToSelf)
Dragon Damage Reduction Lv. 2
ElementResist_Dragon +25% (ToSelf)
Health Up Lv. 1
Max Health +5% (ToSelf)
Attack Up Lv. 1
Attack +5% (ToSelf)
Defense Up Lv. 1
Defense +10% (ToSelf)
Speedy Worker Lv. 1
Work Speed +10% (ToSelf)
Heat Resistant Lv. 1
TemperatureResist_Heat +1% (ToSelf)
Cold Resistant Lv. 1
TemperatureResist_Cold +1% (ToSelf)
Heat Resistant Lv. 1 / Cold Resistant Lv. 1
TemperatureResist_Cold +1% (ToSelf)
TemperatureResist_Heat +1% (ToSelf)
Neutral Damage Reduction Lv. 1
ElementResist_Normal +15% (ToSelf)
Fire Damage Reduction Lv. 1
ElementResist_Fire +15% (ToSelf)
Water Damage Reduction Lv. 1
ElementResist_Water +15% (ToSelf)
Electric Damage Reduction Lv. 1
ElementResist_Electricity +15% (ToSelf)
Grass Damage Reduction Lv. 1
ElementResist_Leaf +15% (ToSelf)
Ice Damage Reduction Lv. 1
ElementResist_Ice +15% (ToSelf)
Earth Damage Reduction Lv. 1
ElementResist_Earth +15% (ToSelf)
Dark Damage Reduction Lv. 1
ElementResist_Dark +15% (ToSelf)
Dragon Damage Reduction Lv. 1
ElementResist_Dragon +15% (ToSelf)
Max Carrying Capacity Lv. 2
Carrying Capacity +150% (ToTrainer)
Max Carrying Capacity Lv. 3
Carrying Capacity +200% (ToTrainer)
Mentally unstable
Work Speed -10% (ToSelf)
Defense -10% (ToSelf)