Pal Passive Skills /91
Work Speed +75% (ToSelf)
Defense +30% (ToSelf)
Work Speed +15% (ToSelf)
Attack +15% (ToSelf)
Attack +30% (ToSelf)
Defense +5% (ToSelf)
Hunger decreases +20.0%> slower.
SAN drops +20.0%> slower.
30% increase to movement speed.
Max stamina +75%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
Absorbs a portion of the damage dealt to restore Health.
Does not sleep at night and continues to work.
Does not sleep at night and continues to work.
50% increase movement speed on water.
Work Speed +50% (ToSelf)
Defense +20% (ToSelf)
Attack +20% (ToSelf)
10% increase in Player Attack.
10% increase in Player Defense.
25% increase in Player Work Speed.
25% increase in Player Mining Efficiency.
25% increase in Player Logging Efficiency.
Hunger decreases +15.0%> slower.
SAN drops +15.0%> slower.
20% increase to movement speed.
When assigned to a Breeding Farm, breeding speed is increased by 100%.
Active skill cooldown reduction 30%
Attack +10%
Attack +10%
Max stamina +50%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
Increases the value of items when sold by +5%
40% increase movement speed on water.
Attack +30% (ToSelf)
Work Speed -50% (ToSelf)
Work Speed +20% (ToSelf)
Attack +10% (ToSelf)
Work Speed +10% (ToSelf)
Defense -10% (ToSelf)
Defense +15% (ToSelf)
Attack -15% (ToSelf)
Work Speed +30% (ToSelf)
Attack -30% (ToSelf)
Attack +10% (ToSelf)
Defense -10% (ToSelf)
10% decrease in incoming Fire damage.
10% decrease in incoming Water damage.
10% decrease in incoming Lightning damage.
10% decrease in incoming Grass damage.
10% decrease in incoming Ice damage.
10% decrease in incoming Earth damage.
10% decrease in incoming Dark damage.
10% decrease in incoming Dragon damage.
10% increase in Neutral attack damage.
10% increase in Fire attack damage.
10% increase in Water attack damage.
10% increase in Lightning attack damage.
10% increase in Grass attack damage.
10% increase in Ice attack damage.
10% increase in Earth attack damage.
10% increase in Dark attack damage.
10% increase in Dragon attack damage.
Hunger decreases +10.0%> slower.
SAN drops +10.0%> slower.
10% increase to movement speed.
Does not sleep and continues to work even at night.
Active skill cooldown reduction 15%
Max stamina +25%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
Increases the value of items when sold by +3%
30% increase movement speed on water.
Work Speed -10% (ToSelf)
Defense -10% (ToSelf)
SAN drops +10.0%> faster.
Active skill cooldown extension -15%
Max Stamina -25%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
Decrease the value of items when sold by -10%
Hunger decreases +15.0%> faster.
SAN drops +15.0%> faster.
Work Speed -30% (ToSelf)
Defense -20% (ToSelf)
Attack -20% (ToSelf)
Passive Skills /222
Active skill cooldown reduction 0%
Attack +0%
Attack +0%
Carrying Capacity +200 (ToTrainer)
Attack +20%
Movement Speed increases 10%
Movement Speed increases 10%
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Carrying Capacity +50 (ToTrainer)
Carrying Capacity +150 (ToTrainer)
ElementBoost_Normal +1% (ToOtomo)
ElementBoost_Fire +1% (ToOtomo)
ElementBoost_Water +1% (ToOtomo)
ElementBoost_Electricity +1% (ToOtomo)
ElementBoost_Leaf +1% (ToOtomo)
ElementBoost_Ice +1% (ToOtomo)
ElementBoost_Earth +1% (ToOtomo)
ElementBoost_Dark +1% (ToOtomo)
ElementBoost_Dragon +1% (ToOtomo)
ElementBoost_Normal +2% (ToOtomo)
ElementBoost_Fire +2% (ToOtomo)
ElementBoost_Water +2% (ToOtomo)
ElementBoost_Electricity +2% (ToOtomo)
ElementBoost_Leaf +2% (ToOtomo)
ElementBoost_Ice +2% (ToOtomo)
ElementBoost_Earth +2% (ToOtomo)
ElementBoost_Dark +2% (ToOtomo)
ElementBoost_Dragon +2% (ToOtomo)
ElementBoost_Normal +3% (ToOtomo)
ElementBoost_Fire +3% (ToOtomo)
ElementBoost_Water +3% (ToOtomo)
ElementBoost_Electricity +3% (ToOtomo)
ElementBoost_Leaf +3% (ToOtomo)
ElementBoost_Ice +3% (ToOtomo)
ElementBoost_Earth +3% (ToOtomo)
ElementBoost_Dark +3% (ToOtomo)
ElementBoost_Dragon +3% (ToOtomo)
CaptureLevel +4% (ToSelf)
CaptureLevel +5% (ToSelf)
CaptureLevel +6% (ToSelf)
Work Speed -10% (ToSelf)
Defense -10% (ToSelf)
Passive Skills
Using Breeding to Get Desired Skills
To get specific passive skills in Palworld, you breed Pals in a
Breeding Farm, focusing on parents that have the desired skills and working towards a Pal with the perfect four passives.
Tips: [Breed](Breeding Calculator) is useful when you need a specific child.
- Start with Good Parents: Find two Pals with the desired skills. Ideally, each parent should have two unique skills, but you can also use a parent with three skills and one with one skill.
- Use the
Breeding Farm: Place the male and female Pals in the Breeding Farm. - Breed Repeatedly: Keep breeding until you get a Pal with the full set of desired skills. This process involves RNG (random number generation), so be prepared to hatch many eggs.
- Consider Pal Combinations: The offspring inherit traits from the parents, so breeding two Pals with "Swift" and "Runner" for example, gives the offspring a higher chance of inheriting both.
Tips for Success
- Start with Single-Skill Pals: Begin with Pals that have just one desired skill to make the breeding process more focused and less random.
- Target 3/1 or 2/2 Combinations: These combinations offer a higher probability of success than breeding two Pals with many skills.
- Focus on One Skill at a Time: If you're aiming for a specific combination, you may need to get each desired skill onto a separate Pal first and then breed them together to combine all the skills onto a single Pal.
Other Methods
- Capture Wild Pals: Some Pals naturally come with specific passives or the rare "Lucky" trait when caught.
- Implant Passive Skills: You can purchase implants for specific skills like "Runner" and "Infinite Stamina" from the vendor at the Arena and then use the
Pal Surgery Table to implant them onto a Pal.
Yakumo's Partner Skill: The partner skill of Yakumo increases the chances of catching wild Pals with the same passive skills he has, offering a strategic advantage. - Fishing: Green sparkles guarantee a Rainbow Passive.
Dr. Brawn: Capture him and he can randomly change a Pal's IV and passive skills per day.