Pal Passive Skills /91

Remarkable Craftsmanship
Work Speed +75% (ToSelf)
Diamond Body
Defense +30% (ToSelf)
Lucky
Work Speed +15% (ToSelf)
Attack +15% (ToSelf)
Legend
Attack +20%
Defense +20%
Movement Speed increases 15%
Siren of the Void
30% increase in Dark attack damage.
30% increase in Ice attack damage.
Eternal Flame
30% increase to Fire attack damage.
30% increase to Lightning attack damage.
Invader
30% increase in Dark attack damage.
30% increase in Dragon attack damage.
Demon God
Attack +30% (ToSelf)
Defense +5% (ToSelf)
Mastery of Fasting
Hunger decreases +20.0% slower.
Heart of the Immovable King
SAN drops +20.0% slower.
Swift
30% increase to movement speed.
Eternal Engine
Max stamina +75%
*This effect is only valid for rideable pals.
Vampiric
Absorbs a portion of the damage dealt to restore Health.
Does not sleep at night and continues to work.
Lunker
20% increase to Water attack damage
20% increase to Ice attack damage
20% increase to defense.
King of the Waves
50% increase movement speed on water.
Artisan
Work Speed +50% (ToSelf)
Burly Body
Defense +20% (ToSelf)
Ferocious
Attack +20% (ToSelf)
Vanguard
10% increase in Player Attack.
Stronghold Strategist
10% increase in Player Defense.
Motivational Leader
25% increase in Player Work Speed.
Mine Foreman
25% increase in Player Mining Efficiency.
Logging Foreman
25% increase in Player Logging Efficiency.
Diet Lover
Hunger decreases +15.0% slower.
Workaholic
SAN drops +15.0% slower.
Celestial Emperor
20% increase in Neutral attack damage.
Flame Emperor
20% increase in Fire attack damage.
Lord of the Sea
20% increase in Water attack damage.
Lord of Lightning
20% increase in Lightning attack damage.
Spirit Emperor
20% increase in Grass attack damage.
Ice Emperor
20% increase in Ice attack damage.
Earth Emperor
20% increase in Earth attack damage.
Lord of the Underworld
20% increase in Dark attack damage.
Divine Dragon
20% increase in Dragon attack damage.
Runner
20% increase to movement speed.
Philanthropist
When assigned to a Breeding Farm, breeding speed is increased by 100%.
Serenity
Active skill cooldown reduction 30%
Attack +10%
Infinite Stamina
Max stamina +50%
*This effect is only valid for rideable pals.
Noble
Increases the value of items when sold by +5%
Ace Swimmer
40% increase movement speed on water.
Musclehead
Attack +30% (ToSelf)
Work Speed -50% (ToSelf)
Serious
Work Speed +20% (ToSelf)
Hard Skin
Defense +10% (ToSelf)
Brave
Attack +10% (ToSelf)
Hooligan
Attack +15% (ToSelf)
Work Speed -10% (ToSelf)
Conceited
Work Speed +10% (ToSelf)
Defense -10% (ToSelf)
Sadist
Attack +15% (ToSelf)
Defense -15% (ToSelf)
Masochist
Defense +15% (ToSelf)
Attack -15% (ToSelf)
Work Slave
Work Speed +30% (ToSelf)
Attack -30% (ToSelf)
Aggressive
Attack +10% (ToSelf)
Defense -10% (ToSelf)
Abnormal
10% decrease in incoming Neutral damage.
Suntan Lover
10% decrease in incoming Fire damage.
Waterproof
10% decrease in incoming Water damage.
Insulated Body
10% decrease in incoming Lightning damage.
Botanical Barrier
10% decrease in incoming Grass damage.
Heated Body
10% decrease in incoming Ice damage.
Earthquake Resistant
10% decrease in incoming Earth damage.
Cheery
10% decrease in incoming Dark damage.
Dragonkiller
10% decrease in incoming Dragon damage.
Zen Mind
10% increase in Neutral attack damage.
Pyromaniac
10% increase in Fire attack damage.
Hydromaniac
10% increase in Water attack damage.
Capacitor
10% increase in Lightning attack damage.
Fragrant Foliage
10% increase in Grass attack damage.
Coldblooded
10% increase in Ice attack damage.
Power of Gaia
10% increase in Earth attack damage.
Veil of Darkness
10% increase in Dark attack damage.
Blood of the Dragon
10% increase in Dragon attack damage.
Dainty Eater
Hunger decreases +10.0% slower.
Positive Thinker
SAN drops +10.0% slower.
Nimble
10% increase to movement speed.
Nocturnal
Does not sleep and continues to work even at night.
Impatient
Active skill cooldown reduction 15%
Fit as a Fiddle
Max stamina +25%
*This effect is only valid for rideable pals.
Fine Furs
Increases the value of items when sold by +3%
Otherworldly Cells
Attack +10%
Fire damage reduction 15%
Lightning damage reduction 15%
Sleek Stroke
30% increase movement speed on water.
Clumsy
Work Speed -10% (ToSelf)
Downtrodden
Defense -10% (ToSelf)
Coward
Attack -10% (ToSelf)
Glutton
Hunger decreases +10.0% faster.
Unstable
SAN drops +10.0% faster.
Mercy Hit
Pacifist.
Will not reduce the target's Health below 1.
Easygoing
Active skill cooldown extension -15%
Sickly
Max Stamina -25%
*This effect is only valid for rideable pals.
Shabby
Decrease the value of items when sold by -10%
Bottomless Stomach
Hunger decreases +15.0% faster.
Destructive
SAN drops +15.0% faster.
Slacker
Work Speed -30% (ToSelf)
Brittle
Defense -20% (ToSelf)
Pacifist
Attack -20% (ToSelf)

Passive Skills /222

Tempest Fury
Active skill cooldown reduction 0%
Attack +0%
Health Up Lv. 3
Max Health +30% (ToSelf)
Attack Up Lv. 3
Attack +15% (ToSelf)
Defense Up Lv. 3
Defense +30% (ToSelf)
Speedy Worker Lv. 3
Work Speed +20% (ToSelf)
Heat Resistant Lv. 3
TemperatureResist_Heat +3% (ToSelf)
Cold Resistant Lv. 3
TemperatureResist_Cold +3% (ToSelf)
Heat Resistant Lv. 3 / Cold Resistant Lv. 3
TemperatureResist_Cold +3% (ToSelf)
TemperatureResist_Heat +3% (ToSelf)
Max Carrying Capacity Lv. 3
Carrying Capacity +200 (ToTrainer)
Neutral Damage Reduction Lv. 3
ElementResist_Normal +35% (ToSelf)
Fire Damage Reduction Lv. 3
ElementResist_Fire +35% (ToSelf)
Water Damage Reduction Lv. 3
ElementResist_Water +35% (ToSelf)
Electric Damage Reduction Lv. 3
ElementResist_Electricity +35% (ToSelf)
Grass Damage Reduction Lv. 3
ElementResist_Leaf +35% (ToSelf)
Ice Damage Reduction Lv. 3
ElementResist_Ice +35% (ToSelf)
Earth Damage Reduction Lv. 3
ElementResist_Earth +35% (ToSelf)
Dark Damage Reduction Lv. 3
ElementResist_Dark +35% (ToSelf)
Dragon Damage Reduction Lv. 3
ElementResist_Dragon +35% (ToSelf)
Pal Neutral Damage Enhancement Lv. 3
ElementBoost_Normal +18% (ToOtomo)
Pal Fire Damage Enhancement Lv. 3
ElementBoost_Fire +18% (ToOtomo)
Pal Water Damage Enhancement Lv. 3
ElementBoost_Water +18% (ToOtomo)
Pal Electric Damage Enhancement Lv. 3
ElementBoost_Electricity +18% (ToOtomo)
Pal Grass Damage Enhancement Lv. 3
ElementBoost_Leaf +18% (ToOtomo)
Pal Ice Damage Enhancement Lv. 3
ElementBoost_Ice +18% (ToOtomo)
Pal Ground Damage Enhancement Lv. 3
ElementBoost_Earth +18% (ToOtomo)
Pal Dark Damage Enhancement Lv. 3
ElementBoost_Dark +18% (ToOtomo)
Pal Dragon Damage Enhancement Lv. 3
ElementBoost_Dragon +18% (ToOtomo)
Pal Attack Up Lv. 3
Attack +12% (ToOtomo)
Pal Defense Up Lv. 3
Defense +15% (ToOtomo)
Pal EXP Up Lv. 3
PalExp_Increase +50% (ToSelf)
Rayne Syndicate Officer
Attack +20%
Movement Speed increases 10%
Free Pal Alliance Founder
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
PIDF Officer
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Brothers of the Eternal Pyre Soul Leader
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
PAL Genetic Research Unit Commander
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Leader of the Moonflowers
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Jarl of Feybreak
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Health Up Lv. 2
Max Health +20% (ToSelf)
Attack Up Lv. 2
Attack +10% (ToSelf)
Defense Up Lv. 2
Defense +20% (ToSelf)
Speedy Worker Lv. 2
Work Speed +15% (ToSelf)
Heat Resistant Lv. 2
TemperatureResist_Heat +2% (ToSelf)
Cold Resistant Lv. 2
TemperatureResist_Cold +2% (ToSelf)
Heat Resistant Lv. 2 / Cold Resistant Lv. 2
TemperatureResist_Cold +2% (ToSelf)
TemperatureResist_Heat +2% (ToSelf)
Neutral Damage Reduction Lv. 2
ElementResist_Normal +25% (ToSelf)
Fire Damage Reduction Lv. 2
ElementResist_Fire +25% (ToSelf)
Water Damage Reduction Lv. 2
ElementResist_Water +25% (ToSelf)
Electric Damage Reduction Lv. 2
ElementResist_Electricity +25% (ToSelf)
Grass Damage Reduction Lv. 2
ElementResist_Leaf +25% (ToSelf)
Ice Damage Reduction Lv. 2
ElementResist_Ice +25% (ToSelf)
Earth Damage Reduction Lv. 2
ElementResist_Earth +25% (ToSelf)
Dark Damage Reduction Lv. 2
ElementResist_Dark +25% (ToSelf)
Dragon Damage Reduction Lv. 2
ElementResist_Dragon +25% (ToSelf)
Pal Neutral Damage Enhancement Lv. 2
ElementBoost_Normal +12% (ToOtomo)
Pal Fire Damage Enhancement Lv. 2
ElementBoost_Fire +12% (ToOtomo)
Pal Water Damage Enhancement Lv. 2
ElementBoost_Water +12% (ToOtomo)
Pal Electric Damage Enhancement Lv. 2
ElementBoost_Electricity +12% (ToOtomo)
Pal Grass Damage Enhancement Lv. 2
ElementBoost_Leaf +12% (ToOtomo)
Pal Ice Damage Enhancement Lv. 2
ElementBoost_Ice +12% (ToOtomo)
Pal Ground Damage Enhancement Lv. 2
ElementBoost_Earth +12% (ToOtomo)
Pal Dark Damage Enhancement Lv. 2
ElementBoost_Dark +12% (ToOtomo)
Pal Dragon Damage Enhancement Lv. 2
ElementBoost_Dragon +12% (ToOtomo)
Pal Attack Up Lv. 2
Attack +8% (ToOtomo)
Pal Defense Up Lv. 2
Defense +10% (ToOtomo)
Pal EXP Up Lv. 2
PalExp_Increase +40% (ToSelf)
Health Up Lv. 1
Max Health +10% (ToSelf)
Attack Up Lv. 1
Attack +5% (ToSelf)
Defense Up Lv. 1
Defense +10% (ToSelf)
Speedy Worker Lv. 1
Work Speed +10% (ToSelf)
Heat Resistant Lv. 1
TemperatureResist_Heat +1% (ToSelf)
Cold Resistant Lv. 1
TemperatureResist_Cold +1% (ToSelf)
Heat Resistant Lv. 1 / Cold Resistant Lv. 1
TemperatureResist_Cold +1% (ToSelf)
TemperatureResist_Heat +1% (ToSelf)
Max Carrying Capacity Lv. 1
Carrying Capacity +50 (ToTrainer)
Max Carrying Capacity Lv. 2
Carrying Capacity +150 (ToTrainer)
Neutral Damage Reduction Lv. 1
ElementResist_Normal +15% (ToSelf)
Fire Damage Reduction Lv. 1
ElementResist_Fire +15% (ToSelf)
Water Damage Reduction Lv. 1
ElementResist_Water +15% (ToSelf)
Electric Damage Reduction Lv. 1
ElementResist_Electricity +15% (ToSelf)
Grass Damage Reduction Lv. 1
ElementResist_Leaf +15% (ToSelf)
Ice Damage Reduction Lv. 1
ElementResist_Ice +15% (ToSelf)
Earth Damage Reduction Lv. 1
ElementResist_Earth +15% (ToSelf)
Dark Damage Reduction Lv. 1
ElementResist_Dark +15% (ToSelf)
Dragon Damage Reduction Lv. 1
ElementResist_Dragon +15% (ToSelf)
Neutral Damage Enhancement (Small)
ElementBoost_Normal +1% (ToOtomo)
Fire Damage Enhancement (Small)
ElementBoost_Fire +1% (ToOtomo)
Water Damage Enhancement (Small)
ElementBoost_Water +1% (ToOtomo)
Electric Damage Enhancement (Small)
ElementBoost_Electricity +1% (ToOtomo)
Grass Damage Enhancement (Small)
ElementBoost_Leaf +1% (ToOtomo)
Ice Damage Enhancement (Small)
ElementBoost_Ice +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Dragon Damage Enhancement (Small)
ElementBoost_Dragon +1% (ToOtomo)
Neutral Damage Enhancement (Medium)
ElementBoost_Normal +2% (ToOtomo)
Fire Damage Enhancement (Medium)
ElementBoost_Fire +2% (ToOtomo)
Water Damage Enhancement (Medium)
ElementBoost_Water +2% (ToOtomo)
Electric Damage Enhancement (Medium)
ElementBoost_Electricity +2% (ToOtomo)
Grass Damage Enhancement (Medium)
ElementBoost_Leaf +2% (ToOtomo)
Ice Damage Enhancement (Medium)
ElementBoost_Ice +2% (ToOtomo)
Ground Damage Enhancement (Medium)
ElementBoost_Earth +2% (ToOtomo)
Dark Damage Enhancement (Medium)
ElementBoost_Dark +2% (ToOtomo)
Dragon Damage Enhancement (Medium)
ElementBoost_Dragon +2% (ToOtomo)
Neutral Damage Enhancement (Large)
ElementBoost_Normal +3% (ToOtomo)
Fire Damage Enhancement (Large)
ElementBoost_Fire +3% (ToOtomo)
Water Damage Enhancement (Large)
ElementBoost_Water +3% (ToOtomo)
Electric Damage Enhancement (Large)
ElementBoost_Electricity +3% (ToOtomo)
Grass Damage Enhancement (Large)
ElementBoost_Leaf +3% (ToOtomo)
Ice Damage Enhancement (Large)
ElementBoost_Ice +3% (ToOtomo)
Ground Damage Enhancement (Large)
ElementBoost_Earth +3% (ToOtomo)
Dark Damage Enhancement (Large)
ElementBoost_Dark +3% (ToOtomo)
Dragon Damage Enhancement (Large)
ElementBoost_Dragon +3% (ToOtomo)
Sphere Weight +1
CurveType +16% (ToSelf)
Sphere Curve +1
CurveType +7% (ToSelf)
Sphere Range +1
CurveType +1% (ToSelf)
Sphere Slider
CurveType +8% (ToSelf)
Sphere Range +2
CurveType +2% (ToSelf)
Sphere Homing
CurveType +19% (ToSelf)
Capture Strength +1
CaptureLevel +1% (ToSelf)
Capture Strength +2
CaptureLevel +2% (ToSelf)
Capture Strength +3
CaptureLevel +3% (ToSelf)
Capture Strength +4
CaptureLevel +4% (ToSelf)
Capture Strength +5
CaptureLevel +5% (ToSelf)
Capture Strength +6
CaptureLevel +6% (ToSelf)
Jump Power Boost
Jump Power Boost
Jump Count Increase +1
Jump Count Increase +1
Jump Count Increase +2
Jump Count Increase +2
Jump Count Increase +3
Jump Count Increase +3
Aerial Dash +1
Aerial Dash +1
Aerial Dash +2
Aerial Dash +2
Aerial Dash +3
Aerial Dash +3
Aerial Dash +4
Aerial Dash +4
Ice Damage Enhancement (Small)
ElementBoost_Ice +1% (ToOtomo)
Ice Damage Enhancement (Small)
ElementBoost_Ice +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Water Damage Enhancement (Small)
ElementBoost_Water +1% (ToOtomo)
Water Damage Enhancement (Small)
ElementBoost_Water +1% (ToOtomo)
Neutral Damage Enhancement (Small)
ElementBoost_Normal +1% (ToOtomo)
Neutral Damage Enhancement (Small)
ElementBoost_Normal +1% (ToOtomo)
Dragon Damage Enhancement (Small)
ElementBoost_Dragon +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Neutral Damage Enhancement (Small)
ElementBoost_Normal +1% (ToOtomo)
Grass Damage Enhancement (Small)
ElementBoost_Leaf +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Fire Damage Enhancement (Medium)
ElementBoost_Fire +2% (ToOtomo)
Neutral Damage Enhancement (Small)
ElementBoost_Normal +1% (ToOtomo)
Grass Damage Enhancement (Small)
ElementBoost_Leaf +1% (ToOtomo)
Electric Damage Enhancement (Small)
ElementBoost_Electricity +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Water Damage Enhancement (Small)
ElementBoost_Water +1% (ToOtomo)
Dragon Damage Enhancement (Small)
ElementBoost_Dragon +1% (ToOtomo)
Dragon Damage Enhancement (Small)
ElementBoost_Dragon +1% (ToOtomo)
Electric Damage Enhancement (Small)
ElementBoost_Electricity +1% (ToOtomo)
Grass Damage Enhancement (Small)
ElementBoost_Leaf +1% (ToOtomo)
Electric Damage Enhancement (Small)
ElementBoost_Electricity +1% (ToOtomo)
Neutral Damage Enhancement (Small)
ElementBoost_Normal +1% (ToOtomo)
Grass Damage Enhancement (Small)
ElementBoost_Leaf +1% (ToOtomo)
Grass Damage Enhancement (Small)
ElementBoost_Leaf +1% (ToOtomo)
Grass Damage Enhancement (Medium)
ElementBoost_Leaf +2% (ToOtomo)
Grass Damage Enhancement (Medium)
ElementBoost_Leaf +2% (ToOtomo)
Ice Damage Enhancement (Small)
ElementBoost_Ice +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Fire Damage Enhancement (Large)
ElementBoost_Fire +3% (ToOtomo)
Water Damage Enhancement (Medium)
ElementBoost_Water +2% (ToOtomo)
Ice Damage Enhancement (Medium)
ElementBoost_Ice +2% (ToOtomo)
Electric Damage Enhancement (Small)
ElementBoost_Electricity +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Dragon Damage Enhancement (Medium)
ElementBoost_Dragon +2% (ToOtomo)
Fire Damage Enhancement (Large)
ElementBoost_Fire +3% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Ground Damage Enhancement (Small)
ElementBoost_Earth +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Electric Damage Enhancement (Medium)
ElementBoost_Electricity +2% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Electric Damage Enhancement (Medium)
ElementBoost_Electricity +2% (ToOtomo)
Neutral Damage Enhancement (Medium)
ElementBoost_Normal +2% (ToOtomo)
Dragon Damage Enhancement (Medium)
ElementBoost_Dragon +2% (ToOtomo)
Water Damage Enhancement (Medium)
ElementBoost_Water +2% (ToOtomo)
Dragon Damage Enhancement (Large)
ElementBoost_Dragon +3% (ToOtomo)
Ice Damage Enhancement (Large)
ElementBoost_Ice +3% (ToOtomo)
Neutral Damage Enhancement (Large)
ElementBoost_Normal +3% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Grass Damage Enhancement (Medium)
ElementBoost_Leaf +2% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Ground Damage Enhancement (Medium)
ElementBoost_Earth +2% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Ice Damage Enhancement (Large)
ElementBoost_Ice +3% (ToOtomo)
Dark Damage Enhancement (Small)
ElementBoost_Dark +1% (ToOtomo)
Ground Damage Enhancement (Medium)
ElementBoost_Earth +2% (ToOtomo)
Grass Damage Enhancement (Medium)
ElementBoost_Leaf +2% (ToOtomo)
Ice Damage Enhancement (Large)
ElementBoost_Ice +3% (ToOtomo)
Grass Damage Enhancement (Medium)
ElementBoost_Leaf +2% (ToOtomo)
Ground Damage Enhancement (Medium)
ElementBoost_Earth +2% (ToOtomo)
Ice Damage Enhancement (Large)
ElementBoost_Ice +3% (ToOtomo)
Fire Damage Enhancement (Large)
ElementBoost_Fire +3% (ToOtomo)
Water Damage Enhancement (Large)
ElementBoost_Water +3% (ToOtomo)
Pal Neutral Damage Enhancement Lv. 1
ElementBoost_Normal +6% (ToOtomo)
Pal Fire Damage Enhancement Lv. 1
ElementBoost_Fire +6% (ToOtomo)
Pal Water Damage Enhancement Lv. 1
ElementBoost_Water +6% (ToOtomo)
Pal Electric Damage Enhancement Lv. 1
ElementBoost_Electricity +6% (ToOtomo)
Pal Grass Damage Enhancement Lv. 1
ElementBoost_Leaf +6% (ToOtomo)
Pal Ice Damage Enhancement Lv. 1
ElementBoost_Ice +6% (ToOtomo)
Pal Ground Damage Enhancement Lv. 1
ElementBoost_Earth +6% (ToOtomo)
Pal Dark Damage Enhancement Lv. 1
ElementBoost_Dark +6% (ToOtomo)
Pal Dragon Damage Enhancement Lv. 1
ElementBoost_Dragon +6% (ToOtomo)
Pal Attack Up Lv. 1
Attack +4% (ToOtomo)
Pal Defense Up Lv. 1
Defense +5% (ToOtomo)
Pal EXP Up Lv. 1
PalExp_Increase +30% (ToSelf)
Mentally unstable
Work Speed -10% (ToSelf)
Defense -10% (ToSelf)
Max Carrying Capacity Lv. 1
Carrying Capacity +50 (ToSelf)
Max Carrying Capacity Lv. 2
Carrying Capacity +100 (ToSelf)
Max Carrying Capacity Lv. 3
Carrying Capacity +200 (ToSelf)
Hallowed Guard
ForYakushimaDefenceRate +30% (ToSelf)
Hallowed Power: Close Range
DamageUpIfEquipped_YakushimaMeleeWeapon +20% (ToSelf)
Hallowed Power: Ranged
DamageUpIfEquipped_YakushimaRangedWeapon +20% (ToSelf)
Hallowed Power: Magic
DamageUpIfEquipped_YakushimaMagicWeapon +20% (ToSelf)
Hallowed Power: Summon
DamageUpIfEquipped_YakushimaSummonWeapon +20% (ToSelf)

Passive Skills

Using Breeding to Get Desired Skills

To get specific passive skills in Palworld, you breed Pals in a Breeding Farm, focusing on parents that have the desired skills and working towards a Pal with the perfect four passives.

Tips: [Breed](Breeding Calculator) is useful when you need a specific child.

  1. Start with Good Parents: Find two Pals with the desired skills. Ideally, each parent should have two unique skills, but you can also use a parent with three skills and one with one skill.
  2. Use the Breeding Farm: Place the male and female Pals in the Breeding Farm.
  3. Breed Repeatedly: Keep breeding until you get a Pal with the full set of desired skills. This process involves RNG (random number generation), so be prepared to hatch many eggs.
  4. Consider Pal Combinations: The offspring inherit traits from the parents, so breeding two Pals with "Swift" and "Runner" for example, gives the offspring a higher chance of inheriting both.
Tips for Success
  • Start with Single-Skill Pals: Begin with Pals that have just one desired skill to make the breeding process more focused and less random.
  • Target 3/1 or 2/2 Combinations: These combinations offer a higher probability of success than breeding two Pals with many skills.
  • Focus on One Skill at a Time: If you're aiming for a specific combination, you may need to get each desired skill onto a separate Pal first and then breed them together to combine all the skills onto a single Pal.

Other Methods

  • Capture Wild Pals: Some Pals naturally come with specific passives or the rare "Lucky" trait when caught.
  • Implant Passive Skills: You can purchase implants for specific skills like "Runner" and "Infinite Stamina" from the vendor at the Arena and then use the Pal Surgery Table to implant them onto a Pal.
  • Yakumo's Partner Skill: The partner skill of Yakumo increases the chances of catching wild Pals with the same passive skills he has, offering a strategic advantage.
  • Fishing: Green sparkles guarantee a Rainbow Passive.
  • Dr. Brawn: Capture him and he can randomly change a Pal's IV and passive skills per day.