Defenses /12

Technology4
Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.
10
5
Technology4
Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.
Technology9 1 SAN-0.02
Defensive installation to protect a base from enemies. Place a Pal and it will ignore other work to stay on lookout and prepare for combat.
10
10
Technology10
Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.
5
Technology22
A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.
20
Technology26 1 SAN-0.02
Deploy a Pal to operate this defensive installation. Requires Arrow to use. Place ammo in the chest, and the deployed Pal will automatically load the weapon.
30
30
15
5
Technology30
Trap that explodes when a Pal steps on it. It deals damage to a wide area.
Technology33
Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.
Technology38
Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.
Technology40 1 SAN-0.02
Deploy a Pal to operate this defensive installation. Requires Rifle Ammo to use. Place ammo in the chest, and the deployed Pal will automatically load the weapon.
30
10
15
Technology50 1 SAN-0.02
Deploy a Pal to operate this defensive installation. Requires Rocket Ammo to use. Place ammo in the chest, and the deployed Pal will automatically load the weapon.
A description of the moving panel