Defenses /12
Bell that sets the alert status for Pals on base.
Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.
20
Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.
5
A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.
20
Trap that explodes when a Pal steps on it. It deals damage to a wide area.
5
Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.
5
Deploy a Pal to operate this defensive installation.
Requires Rifle Ammo to use.
Place ammo in the chest, and the deployed Pal will automatically load the weapon.
Deploy a Pal to operate this defensive installation.
Requires Rocket Ammo to use.
Place ammo in the chest, and the deployed Pal will automatically load the weapon.