Work Priority

Lower value have higher priority

Attack (Attack)
1
Defense (Defense)
1
Aid (ReviveCharacter)
2
Extinguish (ExtinguishBurn)
2
Construction (Architecture)
3
Grazing (MonsterFarm)
4
Electricity Generation (GenerateEnergy)
5
Refinement (Smelting)
6
Kindling (Ignition)
6
Cooking (Cooking)
7
Harvest (FarmHarvest)
8
Transport (TransportFoodItemInBaseCamp)
8
Planting (Seeding)
9
Watering (Watering)
9
Medicine Production (ProductMedicine)
10
Handiwork (ConvertItem)
11
Farming (ProductItem)
11
Mining (ProductResource_Mining)
12
Lumbering (ProductResource_Deforest)
12
Mining (ProductResource_Mining_OnFacility)
13
Lumbering (ProductResource_Deforest_OnFacility)
13
Transport (TransportDisposableItemInBaseCamp)
14
Transport (TransportItemInBaseCamp)
15
Gathering (CollectResourcePickable)
16
Harvest (HarvestLevelObject)
16
Cool (Cool)
17