Consumable /237
Low Grade Medical Supplies good for Sick, Sprain, and Overfull.
They don't heal Health when eaten, however.
2
Strange Medical Supplies that are effective at treating Ulcer and Fracture.
Unfortunately, they have no healing effect.
High Grade Medical Supplies that are effective at treating Weakened and Depressed.
Unfortunately, they have no healing effect.
Mind Control Meds that are extremely effective in controlling dissidents.
Unfortunately, they have no healing effect.
Juice that improves mood when consumed.
Drinking it increases work speed for a period of time,
but lowers SAN.
Juice that greatly improves mood when consumed.
Drinking it significantly increases work speed for a period of time,
but significantly lowers SAN.
A potion that allows the player to reset their status points when consumed.
It has no effect if consumed by a Pal.
Slab depicting Bellanoir Libero.
Offer to a Summoning Altar
to summon an exceptionally powerful Lv 45 Bellanoir Libero.
Medicine that heals wounds over time.
Low quality, but restores some Health.
Medicine that heals wounds over time.
Restores a decent amount of Health.
Medicine that heals wounds over time.
High quality; restores a lot of Health.
Extremely valuable potion that permanently raises Health by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises Stamina by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises Attack by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises Work Speed by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises carrying capacity by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Health when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Stamina when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Attack when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Work Speed when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises carrying capacity when consumed.
Ineffective when used by Pals.
Training manual that grants a large amount
of EXP when read by a Pal.
10
Training manual that grants a substantial amount
of EXP when read by a Pal.
Precious fruit that is extremely difficult to obtain.
Slightly increases a Pal's Health.
Precious fruit that is extremely difficult to obtain.
Slightly increases a Pal's Attack.
Precious fruit that is extremely difficult to obtain.
Slightly increases a Pal's Defense.
Transports you to the nearest base.
Cannot be used in dungeons and other similar locations.
Slab overflowing with Bellanoir Libero's energy.
Offer to a Summoning Altar
to summon an inconceivably powerful (Lv ??) Bellanoir Libero.
Slab depicting Blazamut Ryu.
Offer to a Summoning Altar
to summon a very powerful Lv 55 Blazamut Ryu.
Slab overflowing with energy of Blazamut Ryu.
Offer to a Summoning Altar
to summon an inconceivably powerful (Lv ??) Blazamut Ryu.
Mushroom juice known for its incredibly uplifting effect.
Drinking it greatly boosts work speed for a period of time,
but drastically decreases SAN value.
Slab depicting Xenolord.
Offer to a Summoning Altar
to summon an exceptionally powerful Lv 65 Xenolord.
A potion that revives a Pal that has been injured and is unable to move.
Slab depicting Xenolord.
Offer to a Summoning Altar
to summon an inconceivably powerful Lv ?? Xenolord.
Medicine that heals wounds over time.
Extremely high quality, it rapidly restores HP before your eyes.
[Tides of Terraria]
A seal inscribed with cryptic symbols.
Offer to a Summoning Altar to summon a powerful entity.
100
A high-powered magnet used in advanced salvage operations.
Its strong magnetic pull can retrieve resources and supplies from the ocean floor.
Basic fishing bait used to lure in Pals.
Required for fishing.
Bait that lures in Pals.
Improved from Simple Bait to increase the chances of Pals biting the bait.
Bait that lures in Pals.
Improved to slightly enlarge the size of the bar in the fishing minigame.
Bait that lures in Pals.
Improved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.
A nutrient-rich Nutrient Tonic that prevents hunger for a period of time.
A concentrated, flavorful blend of nutrients ideal for long journeys.
[Tides of Terraria]
A seal inscribed with cryptic symbols.
Offer to an Summoning Altar to summon an inconceivably powerful entity.
Slab depicting Hartalis.
Offer to a Summoning Altar to summon an exceptionally powerful Lv 70 Hartalis.
Slab overflowing with Hartalis energy.
Offer to a Summoning Altar to summon an inconceivably powerful Lv ?? Hartalis.
A crystal formed from condensed World Tree energy.
It awakens
Water Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Electric Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Ground Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Grass Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Fire Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Ice Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Dragon Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Dark Pals, releasing their hidden power.
A crystal formed from condensed World Tree energy.
It awakens
Neutral Pals, releasing their hidden power.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
Bait that lures in Pals.
Improved from Simple Bait to reduce the rate at which the capture gauge drains in the fishing minigame.
Bait that lures in Pals.
Improved from Simple Bait to increase the chances of Pals biting the bait.
Bait that lures in Pals.
Improved from High Quality Bait to increase the number of items obtained from fishing.
Bait that lures in Pals.
Improved from High Quality Bait to increase the chances of Pals biting the bait.
Bait that lures in Pals.
A modified version of Deluxe Bait designed for skilled anglers.
The minigame bar is reduced in size, but the number of items obtained is greatly increased.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.
An implant embedded into a Pal's body
to change its passive skill.
When stored in Key Items, it allows you to
select the corresponding passive skill at
a Pal Surgery Table.