Consumable /150
Low Grade Medical Supplies good for colds and sprains.
They don't heal Health when eaten, however.
2
Strange Medical Supplies that are effective at treating Ulcer and Fracture.
Unfortunately, they have no healing effect.
High Grade Medical Supplies that are effective at treating Weakened and Depressed.
Unfortunately, they have no healing effect.
Mind Control Meds that are extremely effective in controlling dissidents.
Unfortunately, they have no healing effect.
Juice that improves mood when consumed.
Drinking it increases work speed for a period of time,
but lowers SAN.
Juice that greatly improves mood when consumed.
Drinking it significantly increases work speed for a period of time,
but significantly lowers SAN.
A potion that allows the player to reset their status points when consumed.
It has no effect if consumed by a Pal.
Slab depicting Bellanoir Libero.
Offer to a Summoning Altar
to summon an exceptionally powerful Lv 50 Bellanoir Libero.
Medicine that heals wounds over time.
Low quality, but restores some Health.
Medicine that heals wounds over time.
Restores a decent amount of Health.
Medicine that heals wounds over time.
High quality; restores a lot of Health.
Extremely valuable potion that permanently raises Health by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises Stamina by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises Attack by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises Work Speed by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable potion that permanently raises carrying capacity by a slight amount when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Health when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Stamina when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Attack when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises Work Speed when consumed.
Ineffective when used by Pals.
Extremely valuable elixir that permanently raises carrying capacity when consumed.
Ineffective when used by Pals.
Transports you to the nearest base.
Cannot be used in dungeons and other similar locations.
Slab overflowing with Bellanoir Libero's energy.
Offer to a Summoning Altar
to summon an inconceivably powerful (Lv ??) Bellanoir Libero.
Slab depicting Blazamut Ryu.
Offer to a Summoning Altar
to summon a very powerful Lv 55 Blazamut Ryu.
Slab overflowing with energy of Blazamut Ryu.
Offer to a Summoning Altar
to summon an inconceivably powerful (Lv ??) Blazamut Ryu.
Mushroom juice known for its incredibly uplifting effect.
Drinking it greatly boosts work speed for a period of time,
but drastically decreases SAN value.
Slab depicting Xenolord.
Offer to a Summoning Altar
to summon an exceptionally powerful Lv 60 Xenolord.
A potion that revives a Pal that has been injured and is unable to move.
Slab depicting Xenolord.
Offer to a Summoning Altar
to summon an exceptionally powerful Lv ?? Xenolord.
Medicine that heals wounds over time.
Extremely high quality, it rapidly restores HP before your eyes.