Work Priority

Lower value have higher priority

Attaque (Attack)
1
Protection (Defense)
1
Sauvetage (ReviveCharacter)
2
Extinction (ExtinguishBurn)
2
Construction (Architecture)
3
Pâturage (MonsterFarm)
4
Génération d'énergie (GenerateEnergy)
5
Raffinage (Smelting)
6
Allumage (Ignition)
6
Cuisine (Cooking)
7
Récolte (FarmHarvest)
8
Transport (TransportFoodItemInBaseCamp)
8
Semence (Seeding)
9
Arrosage (Watering_Farm)
9
Pharmacie (ProductMedicine)
10
Arrosage (Watering)
10
Travaux manuels (ConvertItem)
11
Production (ProductItem)
11
Extraction (ProductResource_Mining)
12
Abattage (ProductResource_Deforest)
12
Extraction (ProductResource_Mining_OnFacility)
13
Abattage (ProductResource_Deforest_OnFacility)
13
Transport (TransportDisposableItemInBaseCamp)
14
Transport (TransportItemInBaseCamp)
15
Collecte (CollectResourcePickable)
16
Récolte (HarvestLevelObject)
16
Réfrigération (Cool)
17