Leezpunk Ignis
#73B
Fire
Too Cool to be Seen Lv.1
When activated,
Leezpunk Ignis and the player become invisible, making them undetectable to enemies for (10~20) seconds.
Food
Stats
Size
S
Rarity
3
80
150
MeleeAttack
90
80
50
100
Support
100
CaptureRateCorrect
1
MaleProbability
50
Egg
Code
LizardMan_Fire
Movement
SlowWalkSpeed
100
WalkSpeed
140
RunSpeed
400
RideSprintSpeed
550
TransportSpeed
270
SwimSpeed
75
SwimDashSpeed
75
Stamina
100
Level 80
Health
4100 – 5060
Attack
580 – 724
Defense
350 – 440
Others
IsPal
1
Tribe
LizardMan_Fire
BPClass
LizardMan_Fire
ZukanIndex
73
ZukanIndexSuffix
B
ElementType1
Fire
GenusCategory
Humanoid
Friendship_HP
5
Friendship_ShotAttack
3.3
Friendship_Defense
4.5
Friendship_CraftSpeed
0
EnemyMaxHPRate
1
EnemyReceiveDamageRate
1
EnemyInflictDamageRate
1
EnemyWazaCoolTimeRate
1
ExpRatio
1
StatusResistUpRate
1
AIResponse
Warlike
BattleBGM
Cute
FullStomachDecreaseRate
1
FoodAmount
2
ViewingDistance
25
ViewingAngle
90
HearingRate
1
BiologicalGrade
1
Predator
1
Edible
1
CombiDuplicatePriority
264000
MeshCapsuleHalfHeight
80
MeshCapsuleRadius
50
BestWorkSuitability
EmitFlame
Summary
A Pal that has an unusual obsession with their standing posture.
Always in search of the hottest pose,
this Pal's owner is constantly presented with fervent stances.
Partner Skill: Too Cool to be Seen
When activated,
Leezpunk Ignis and the player become invisible, making them undetectable to enemies for (10~20) seconds.
Leezpunk Ignis and the player become invisible, making them undetectable to enemies for (10~20) seconds.
| level | value |
|---|---|
| 1 | OverWriteCoolTime 30 OverWriteEffectTime 10 |
| 2 | OverWriteCoolTime 25 OverWriteEffectTime 12 Awakening: (Cooldown Reduction: |
| 3 | OverWriteCoolTime 20 OverWriteEffectTime 14 Awakening: (Cooldown Reduction: |
| 4 | OverWriteCoolTime 15 OverWriteEffectTime 16 Awakening: (Cooldown Reduction: |
| 5 | OverWriteCoolTime 8 OverWriteEffectTime 20 Awakening: (Cooldown Reduction: |
Active Skills
Lv. 15 Spirit Fire
Fire
Power: 80
Aggregate: Burn
100
Shoots a fireball toward an enemy.
The fireball explodes after a short distance,
generating smaller fireballs that spread forward.
Lv. 22 Ignis Breath
Fire
Power: 160
Aggregate: Burn
100
Shoots flames at an enemy,
dealing continuous damage.
Lv. 30 Flare Storm
Fire
Power: 200
Aggregate: Burn
65
Generates two flaming tornadoes on either side
before launching them at an enemy.
Lv. 40 Ignis Rage
Fire
Power: 500
Aggregate: Burn
100
Infuses the surrounding ground with energy,
causing it to explode after a set amount of time.
Lv. 50 Fire Ball
Fire
Power: 600
Aggregate: Burn
100
Creates a giant ball of flame and hurls it at an enemy.
The ball explodes over a wide area upon impact.
Lv. 70 Thunderstorm
Electric
Power: 600
Generates a huge tornado of lightning
that moves slowly towards the enemy.
Passive Skills
Possible Drops
| Item | Qty | Probability | |
|---|---|---|---|
| 1–2 | 100% | ||
| 1 | 2% | ||
| 1 | 50% |
Spawner
| Level | Map | |||
| Map | ||||
| Map | ||||
| Map | ||||
| 1–10 | Raid: Volcano 10 | |||
| 11–20 | Raid: Volcano 10 | |||
| 21–40 | Raid: Volcano 10 | |||
| 28–30 | Map | volcano_orange_E | ||
| 30–35 | 1.25% | |||
| 30–40 | ||||
| 32–35 | ||||
| 32–36 | ||||
| 34–36 | Map | volcano_orange_G | ||
| 35–40 | 41% | |||
| 36–38 | ||||
| 40–45 | 0.75% | |||
| 41–60 | Raid: Volcano 10 | |||
| 50–55 | 0.38% | |||
| 55 | Map | Marsh Island 559,-443 | ||
| 60–65 | 0.19% | |||
| 61–80 | Raid: Volcano 10 | |||
| 65–70 | 0.09% |
Tribes
| Tribe Boss | |
| Tribe Normal | |
| Variant | |
| Variant |