Too Cool to be Seen Lv.1
When activated,
Leezpunk Ignis and the player become invisible, making them undetectable to enemies for (10~20) seconds.
Lv2
Lv2
Lv1
Lv1
Food
Stats
Size
M
Rarity
5
96
150
MeleeAttack
90
80
50
100
Support
100
CaptureRateCorrect
0.7
MaleProbability
50
Code
BOSS_LizardMan_Fire
Movement
SlowWalkSpeed
100
WalkSpeed
140
RunSpeed
400
RideSprintSpeed
550
TransportSpeed
270
SwimSpeed
75
SwimDashSpeed
75
Stamina
100
Level 80
Health
4740 – 5892
Attack
580 – 724
Defense
350 – 440
Others
IsPal
1
Tribe
LizardMan_Fire
BPClass
BOSS_LizardMan_Fire
ZukanIndex
-1
ElementType1
Fire
GenusCategory
Humanoid
Friendship_HP
4.2
Friendship_ShotAttack
3.3
Friendship_Defense
4.5
Friendship_CraftSpeed
0
EnemyMaxHPRate
1
EnemyReceiveDamageRate
0.24
EnemyInflictDamageRate
1
EnemyWazaCoolTimeRate
1
ExpRatio
10
StatusResistUpRate
1
AIResponse
Boss
IsBoss
1
UseBossHPGauge
1
BattleBGM
FieldBoss_Tier_4
FullStomachDecreaseRate
1
FoodAmount
2
ViewingDistance
25
ViewingAngle
90
HearingRate
1
BiologicalGrade
9
Predator
1
Edible
1
CombiDuplicatePriority
264000
MeshCapsuleHalfHeight
160
MeshCapsuleRadius
70
BestWorkSuitability
EmitFlame
Summary
A Pal that has an unusual obsession with their standing posture.
Always in search of the hottest pose,
this Pal's owner is constantly presented with fervent stances.
Partner Skill: Too Cool to be Seen
When activated,
Leezpunk Ignis and the player become invisible, making them undetectable to enemies for (10~20) seconds.
Leezpunk Ignis and the player become invisible, making them undetectable to enemies for (10~20) seconds.
| level | value |
|---|---|
| 1 | OverWriteCoolTime 30 OverWriteEffectTime 10 |
| 2 | OverWriteCoolTime 25 OverWriteEffectTime 12 Awakening: (Cooldown Reduction: |
| 3 | OverWriteCoolTime 20 OverWriteEffectTime 14 Awakening: (Cooldown Reduction: |
| 4 | OverWriteCoolTime 15 OverWriteEffectTime 16 Awakening: (Cooldown Reduction: |
| 5 | OverWriteCoolTime 8 OverWriteEffectTime 20 Awakening: (Cooldown Reduction: |
Active Skills
Lv. 15 Spirit Fire
Fire
Power: 80
Aggregate: Burn
100
Shoots fireballs towards an enemy.
The fireballs explode after a short distance,
generating smaller fireballs that spread forward.
Lv. 22 Ignis Breath
Fire
Power: 160
Aggregate: Burn
100
Shoots flames at an enemy,
dealing continuous damage.
Lv. 30 Flare Storm
Fire
Power: 200
Aggregate: Burn
65
Generates two flaming tornadoes on either side
before launching them at an enemy.
Lv. 40 Ignis Rage
Fire
Power: 500
Aggregate: Burn
100
Infuses the surrounding ground with energy,
causing it to explode after a set amount of time.
Lv. 50 Fire Ball
Fire
Power: 600
Aggregate: Burn
100
Creates a giant ball of flame and hurls it at an enemy.
The ball explodes over a wide area upon impact.
Lv. 70 Thunderstorm
Electric
Power: 600
Generates a huge tornado of lightning
that moves slowly towards the enemy.
Passive Skills
Possible Drops
| Item | Probability |
|---|---|
| 100% | |
| 2% | |
| 100% |
Tribes
| Tribe Boss | |
| Tribe Normal |