TElecSnailiconnormal
Snock #163
Electric
Charging Shell Lv.1
While in party, the player's attacks inflict Electrify (2~6). (Does not stack)
Food
Stats
Size
S
Rarity
2
Health
65
Food
300
MeleeAttack
100
Attack
70
Defense
75
Work Speed
100
Support
100
CaptureRateCorrect
1
MaleProbability
50
1780
1523
Code
ElecSnail
Movement
SlowWalkSpeed
30
WalkSpeed
50
RunSpeed
360
RideSprintSpeed
945
TransportSpeed
120
SwimSpeed
50
SwimDashSpeed
50
Stamina
100
Level 80
Health
3500 – 4280
Attack
520 – 646
Defense
500 – 635
Others
IsPal
1
Tribe
ElecSnail
BPClass
ElecSnail
ZukanIndex
163
ElementType1
Electricity
GenusCategory
FourLegged
Friendship_HP
5.8
Friendship_ShotAttack
3.7
Friendship_Defense
3.5
Friendship_CraftSpeed
0
EnemyMaxHPRate
1
EnemyReceiveDamageRate
1
EnemyInflictDamageRate
1
EnemyWazaCoolTimeRate
1
ExpRatio
1
StatusResistUpRate
1
AIResponse
Escape_to_Battle
BattleBGM
Cute
FullStomachDecreaseRate
1
FoodAmount
4
ViewingDistance
25
ViewingAngle
90
HearingRate
1
Edible
1
CombiDuplicatePriority
178000
MeshCapsuleHalfHeight
60
MeshCapsuleRadius
35
BestWorkSuitability
GenerateElectricity
Summary
Tossing an Snock into the bath for a shock spa is considered a traditional health practice. That is to say, the results may be rather shocking.
Partner Skill: Charging Shell
While in party, the player's attacks inflict Electrify (2~6). (Does not stack)
levelvalue
1
AdditionalEffect_Electrical_PartnerSkill_ElecSnail 2
2
AdditionalEffect_Electrical_PartnerSkill_ElecSnail 3
3
AdditionalEffect_Electrical_PartnerSkill_ElecSnail 4
4
AdditionalEffect_Electrical_PartnerSkill_ElecSnail 5
5
AdditionalEffect_Electrical_PartnerSkill_ElecSnail 6
Active Skills
Lv. 1 Shockwave
TitemiconConsumeSkillCardElectric
Electric
: 4
Power: 80
Aggregate: Electrify
103
Quickly discharges electricity, shocking those around it.
Electric
: 8
Power: 160
Aggregate: Electrify
100
Generates a lightning bolt that moves forward in a line.
Lv. 15 TriSpark
TitemiconConsumeSkillCardElectric
Electric
: 12
Power: 250
Aggregate: Electrify
100
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Electric
: 16
Power: 300
Aggregate: Electrify
100
Acts as a lightning rod, calling down thunderbolts that electrocute the surrounding area.
Electric
: 20
Power: 450
Aggregate: Electrify
100
Charges electric energy before blasting enemies with a powerful shock.
Electric
: 24
Power: 500
Aggregate: Electrify
100
Generates lightning strikes that travel in a straight line in all directions.
Electric
: 24
Power: 500
Aggregate: Electrify
100
Snock's exclusive skill. Withdraws into its shell to reduce damage taken while building electric charge. Once fully charged, it discharges, damaging nearby enemies. After discharging, the Attack of this Pal's Electric skills is increased for a limited time.
Electric
: 30
Power: 600
Aggregate: Electrify
100
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
Passive Skills
Possible Drops
ItemProbability
TitemiconMaterialElectricOrganElectric Organ 1–2 100%
TitemiconMaterialPalFluidAquatic Pal Fluids 1–2 100%
Tribes
TElecSnailiconnormalSluggish Blue Bolt SnockTribe Boss
TElecSnailiconnormalSnockTribe Normal
TElecSnailGroundiconnormalSnock LuxVariant
TiconunknownElecSnail_FireVariant