Work Priority

Lower value have higher priority

Repair (RepairBuildObject)
1
Defense (Defense)
1
Aid (ReviveCharacter)
2
Extinguish (ExtinguishBurn)
2
Construction (Architecture)
3
DedicatedWork01 (DedicatedWork01)
4
Grazing (MonsterFarm)
5
Electricity Generation (GenerateEnergy)
6
Repair (RepairBuildObject)
7
Refinement (Smelting)
8
Kindling (Ignition)
8
Cooking (Cooking)
9
Harvest (FarmHarvest)
10
Transport (TransportFoodItemInBaseCamp)
10
Planting (Seeding)
11
Watering (Watering_Farm)
11
Medicine Production (ProductMedicine)
12
Watering (Watering)
12
Handiwork (ConvertItem)
13
Farming (ProductItem)
13
Mining (ProductResource_Mining)
14
Lumbering (ProductResource_Deforest)
14
Mining (ProductResource_Mining_OnFacility)
15
Lumbering (ProductResource_Deforest_OnFacility)
15
Transport (TransportDisposableItemInBaseCamp)
16
Transport (TransportItemInBaseCamp)
17
Gathering (CollectResourcePickable)
18
Harvest (HarvestLevelObject)
18
Cool (Cool)
19