Defenses /19
Bell that sets the alert status for Pals on base.
Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.
20
Massive defensive wall to prevent enemy intrusions.
Made from wood, it breaks easily.
10
Gate large enough for big Pals to pass through.
Made from wood, it breaks easily.
10
Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.
5
Massive defensive wall to prevent enemy intrusions.
Made from stone, it is reasonably sturdy.
10
Gate large enough for big Pals to pass through.
Made from stone, it is reasonably sturdy.
10
A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.
20
A defensive installation for protecting a base from enemies.
When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.
Trap that explodes when a Pal steps on it. It deals damage to a wide area.
5
Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.
5
A defensive installation for protecting a base from enemies.
When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.
An unmanned turret of ancient technology equipped with rocket launcher–level size and firepower.
It requires no ammunition or Pal assignment, and performs fully automated interception using only electricity.
However, despite its immense power, it requires a massive amount of electricity to operate.