Defenses Ui /19
Defensive Walls
TiconbuildObjectDefenseWallWoodTiconbuildObjectWoodGateTiconbuildObjectDefenseWallTiconbuildObjectStoneGateTiconbuildObjectDefenseWallMetalTiconbuildObjectMetalGate
Defensive Structures
TiconbuildObjectDefenseWaitTiconbuildObjectBaseCampBattleDirectorTiconbuildObjectTrapNooseTiconbuildObjectTrapLegHoldTiconbuildObjectTrapLegHoldBigTiconbuildObjectefenseBulletLauncherBowGunTiconbuildObjectTrapMineAttackTiconbuildObjectTrapMineElecShockTiconbuildObjectTrapMineFreezeTiconbuildObjectDefenseMachinegunTiconbuildObjectefenseBulletLauncherMissile
In Develop
TiconunknownTiconunknown
Defenses /19
Technology7 SAN-0.02
A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.
Required suitability:
Ticonpalwork00
1
10
10
Technology7
Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.
Technology8
Massive defensive wall to prevent enemy intrusions. Made from wood, it breaks easily.
10
Technology8
Gate large enough for big Pals to pass through. Made from wood, it breaks easily.
10
Technology8
Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.
10
5
Technology10
Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.
5
Technology19
Massive defensive wall to prevent enemy intrusions. Made from stone, it is reasonably sturdy.
10
Technology19
Gate large enough for big Pals to pass through. Made from stone, it is reasonably sturdy.
10
Technology21
A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.
20
Technology26 SAN-0.02
A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.
Required suitability:
Ticonpalwork04
1
Technology30
Massive defensive wall to prevent enemy intrusions. Made from metal, it is extremely durable.
10
1
Technology30
Gate large enough for big Pals to pass through. Made from metal, it is extremely durable.
10
1
Technology30
Trap that explodes when a Pal steps on it. It deals damage to a wide area.
Technology33
Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.
Technology38
Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.
Technology40 SAN-0.02
A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.
Required suitability:
Ticonpalwork04
1
15
10
15
Technology50 SAN-0.02 Energy1000 Per Sec
A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.
Required suitability:
Ticonpalwork04
1
A description of the moving panel
Energy10 Per Sec
An unmanned turret of ancient technology equipped with rocket launcher–level size and firepower. It requires no ammunition or Pal assignment, and performs fully automated interception using only electricity. However, despite its immense power, it requires a massive amount of electricity to operate.
30
10
15