IncidentSpawner_Desert /14
Rate: 40
World Map: Map
IncidentSpawner_Forest /18
Rate: 40
World Map: Map
Rate: 100
Rate: 100
IncidentSpawner_Forest_B /18
Rate: 40
World Map: Map
Rate: 100
Rate: 100
IncidentSpawner_Sakurajima /14
Rate: 40
World Map: Map
Rate: 100
Rate: 100
IncidentSpawner_Sakurajima_B /14
Rate: 40
World Map: Map
Rate: 100
Rate: 100
IncidentSpawner_SkyIsland_A /0
Rate: 0
IncidentSpawner_Snow /15
Rate: 40
World Map: Map
Rate: 100
IncidentSpawner_Volcano /15
Rate: 40
World Map: Map
Rate: 100
IncidentSpawner_grass /20
Rate: 40
World Map: Map
Rate: 100
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
IncidentSpawner_grass_B /18
Rate: 40
World Map: Map
Rate: 100
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5
TMopBabyiconnormalСви Lv.5

Incidents

Incident is a hidden mechanic that spawns specific entities, or groups of entities across the Palpagos Islands. These may range from spawning Pals, to hostile enemy Factions, as well as friendly humans, including merchants. Certain points across the overworld are hotspots for rare Incidents at a very low chance.

When an Incident occurs, it is chosen from a potential pool of encounters that is specific to that general region - for example, one can never find a naturally-spawning Jolthog Cryst Incident outside of Windswept Hills.

Randomly-spawning Item Merchants encountered in a region can sell the same set of items across multiple different encounters, such as the same three Skill Fruits and medicines.

It is not known if a Pal that appears via an Incident can be a Lucky.