Install Mods
Install UE4SS
Go to UE4SS website to download UE4SS_v3.0.1.zip
, unzip and copy the following files to the game directory C:\Program Files (x86) \Steam\steamapps\common\Palworld\Pal\Binaries\Win64\
, UE4SS.dll
will be in the same directory as Palworld-Win64-Shipping.exe
.
- Mods/
- dwmapi.dll
- UE4SS.dll
- UE4SS-settings.ini
Open UE4SS-settings.ini
and look for bUseUObjectArrayCache = true
and change it to bUseUObjectArrayCache = false
The Mods/
folder in UE4SS should be copied completely.
If there is an old version 2.5 xinput1_3.dll
in the directory, it needs to be deleted.
Mods
pak files that end with _P are typically mods that override default game assets. If thats all they do (ie, they dont also have a ModActor for running game specific logic, aka, LogicMod) then yeahm they should go into ~mods. If they have the mod actor, they should go into LogicMods so tthat the BPModLoaderMod part of the ue4ss modloading system, can load the logic mods aforementioned ModActor for the mod.
If you put a pak file that doesnt have a ModActor into the logic mods folder, it will still work fine, but ue4ss will print a warning message that the mod actor for that mod was found (makes sense)
If you put a pak file that does have a ModActor into the ~mods folder, ue4ss wont ever try to load its modactor, so its logic wont ever run, but if it replaces default game assets, those will still be replaced..