Pal/Content/Pal/DataAsset/Item/DA_StaticItemDataAsset.uasset
Install Mods
Install UE4SS
Go to UE4SS website to download UE4SS-Palworld.zip, unzip and copy the following files to the game directory C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Binaries\Win64\.
dwmapi.dll will be in the same directory as Palworld-Win64-Shipping.exe.
- dwmapi.dll
- ue4ss/Mods/
- ue4ss/UE4SS.dll
- ue4ss/UE4SS-settings.ini
The Mods/ folder in ue4ss should be copied completely.
If there is an old version 2.5 xinput1_3.dll in the directory, it needs to be deleted.
Mods
Content\Paks\~mods\: Pak Mods without ModActor, No ue4ss requiredContent\Paks\LogicMods\: Pak Mods with ModActorBinaries\Win64\ue4ss\Mods\: Lua Mods
pak files that end with _P are typically mods that override default game assets. If thats all they do (ie, they dont also have a ModActor for running game specific logic, aka, LogicMod) then yeah they should go into ~mods. If they have the mod actor, they should go into LogicMods so that the BPModLoaderMod part of the ue4ss modloading system, can load the logic mods aforementioned ModActor for the mod.
If you put a pak file that doesnt have a ModActor into the LogicMod folder, it will still work fine, but ue4ss will print a warning message that the mod actor for that mod was found (makes sense)
If you put a pak file that does have a ModActor into the ~mods folder, ue4ss wont ever try to load its modactor, so its logic wont ever run, but if it replaces default game assets, those will still be replaced..
Workshop
Note that if you're using the workshop version of UE4SS, you should NOT have this installed at the same time, otherwise the game WILL crash due to attempting to load two copies of ue4ss at the same time. If you have ue4ss installed from here or other sources, make sure to disable it by renaming dwmapi.dll to dwmapi.dll.bak for example.