Work Priority

Lower value have higher priority

攻击 (Attack)
1
防卫 (Defense)
1
救助 (ReviveCharacter)
2
灭火 (ExtinguishBurn)
2
建造 (Architecture)
3
放牧 (MonsterFarm)
4
发电 (GenerateEnergy)
5
精炼 (Smelting)
6
点火 (Ignition)
6
烹饪 (Cooking)
7
收割 (FarmHarvest)
8
搬运 (TransportFoodItemInBaseCamp)
8
播种 (Seeding)
9
浇水 (Watering)
9
制药 (ProductMedicine)
10
手工作业 (ConvertItem)
11
生产 (ProductItem)
11
采矿 (ProductResource_Mining)
12
伐木 (ProductResource_Deforest)
12
采矿 (ProductResource_Mining_OnFacility)
13
伐木 (ProductResource_Deforest_OnFacility)
13
搬运 (TransportDisposableItemInBaseCamp)
14
搬运 (TransportItemInBaseCamp)
15
采集 (CollectResourcePickable)
16
收割 (HarvestLevelObject)
16
冷却 (Cool)
17