Lifmunk Recoil Lv.1

When activated, leaps onto the player's head and
uses a submachine gun to follows up player attacks.
Lv1
Lv1
Lv1
Lv1
Food










Stats
Size
S
Rarity
5

90

100
MeleeAttack
70

70

70

100
Support
100
CaptureRateCorrect
0.63
MaleProbability
50
1430
2020
Code
BOSS_Carbunclo
Movement
SlowWalkSpeed
20
WalkSpeed
40
RunSpeed
400
RideSprintSpeed
550
TransportSpeed
250
JumpZVelocity
400
Level 60
Health
3500 – 4310
Attack
415 – 509
Defense
365 – 459
Others
Tribe
Carbunclo
BPClass
BOSS_Carbunclo
ZukanIndex
-1
ElementType1
Leaf
GenusCategory
Humanoid
EnemyMaxHPRate
1
EnemyReceiveDamageRate
0.48
EnemyInflictDamageRate
1
ExpRatio
10
StatusResistUpRate
1
AIResponse
NotInterested
BattleBGM
FieldBoss
FullStomachDecreaseRate
1
FoodAmount
1
ViewingDistance
25
ViewingAngle
90
HearingRate
1
BiologicalGrade
9
Stamina
100
Summary
Intelligent as a five to seven-year-old human child.
It makes a wonderful partner, but there have been more than a few cases
where they've killed their master after learning to use weapons.
Partner Skill: Lifmunk Recoil

When activated, leaps onto the player's head and
uses a submachine gun to follows up player attacks.
uses a submachine gun to follows up player attacks.
Lv. | power |
---|---|
1 | 10 |
2 | 11 |
3 | 13 |
4 | 16 |
5 | 20 |
Active Skills
Lv. 1 Wind Cutter
Grass

Power: 30
Aggregate: Ivy-Covered
35
Fires a high speed blade of wind
that flies straight at an enemy.
Lv. 22 Seed Machine Gun
Grass

Power: 50
Aggregate: Ivy-Covered
100
Fires a volley of hard seeds
at enemies in front of it.
Lv. 30 Power Bomb
Neutral

Power: 70
Charges a massive amount of energy
before firing a large destructive ball.
Lv. 40 Spine Vine
Grass

Power: 95
Aggregate: Ivy-Covered
100
Generates spiny thorns that chase an enemy
along the ground, piercing them from below.
Lv. 50 Solar Blast
Grass

Power: 150
Aggregate: Ivy-Covered
100
Charges solar energy before
blasting enemies with a powerful beam.
Passive Skills
Possible Drops
Item | Qty. | Probability |
---|---|---|
![]() | x1–2 | 100% |
![]() | x1 | 100% |
![]() | x1 | 20% |
![]() | x1–2 | 100% |
![]() | x1 | 5% |
Tribes
![]() | Tribe Boss |
![]() | Tribe Normal |