Infrastructure /20
Facility where Pals on base can rest.
Restores SAN after a long day of hard work.
A facility that converts rotational motion into electrical energy.
The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.
50
A device that blows warm air, raising the temperature of a base.
It doesn't provide much warmth, but helps one to endure somewhat cold environments.
Requires a Fire Pal to light a flame.
A power generator fueled by Electric Pals.
Electric equipment won't run without this.
50
Facility where Pals on base can rest.
Now comfier and restores more SAN.
A fluffy bed that Pals can get a good rest on.
Pals can rest on it when injured, or to sleep at night.
Even large Pals can sleep soundly on a bed like this.
A device that blows warm air, raising the temperature of a base.
Using electricity, it can really heat things up.
Requires a Fire Pal to light a flame.
A device that generates alpha waves to relax Pals.
It slows the rate at which the SAN value of allies at the base decreases.
Placing more than two will not have any additional effect.
A device that blows cool air, lowering the temperature of a base.
Using electricity, it can really lower the temperature.
Requires an Ice Pal for cooling.
A device that emits beta waves to energize Pals.
It increases the work speed of Pals in the base.
Placing more than one will not have additional effects.
A power generator fueled by Electric Pals.
Larger and with improved power generation efficiency.
200
200
A healing pod for Pals.
Used when Pals are injured or to rest at night.
Thanks to technological advancements, the healing amount has increased.
A stone monument in the shape of a Chikipi.
Allows fast travel to the location where it is placed.
10