Movement
Level 80
Others
Summary
Partner Skill: 유유상종
| level | value |
|---|---|
| 1 | SyncroPassiveWhenCapture_PartnerSkill 15 |
| 2 | SyncroPassiveWhenCapture_PartnerSkill 18 |
| 3 | SyncroPassiveWhenCapture_PartnerSkill 21 |
| 4 | SyncroPassiveWhenCapture_PartnerSkill 24 |
| 5 | SyncroPassiveWhenCapture_PartnerSkill 30 |
Active Skills
Spawner
| Level | Map | |||
| Map | ||||
| 30–35 | ||||
| 40–45 | ||||
| 47–49 | ||||
| 50 | IncidentSpawner_Sakurajima | |||
| 50 | IncidentSpawner_Sakurajima_B | |||
| 50–55 | 3.12% | |||
| 53–56 | Map | sakura_purple_B | ||
| 60–65 | ||||
| 60–65 | 1.56% | |||
| 61–80 | 습격: Sakurajima 29 | |||
| 65–70 | 0.78% |
Tribes
| Tribe Boss | |
| Tribe Normal |
패시브 스킬 /85
피격 경직 무효
넉백 무효
※탑승 가능한 팰에게만 적용
밤이 되어도 잠들지 않고 계속 일한다.
피격 경직 무효
※탑승 가능한 팰에게만 적용
공격 +10%
※탑승 가능한 팰에게만 적용
※탑승 가능한 팰에게만 적용
Yakumo
Yakumo gives a 30% chance (at 5 star) to add its passive to the pal you caught while he's on the field. Eggs therfore aren't affected sadly.
Yakumo's passives are only added to open passive slots. Chance to pass 4 passives is 0.8% on a 0 passive Pal.
Any pal who naturally has a passive like 'Sadist' on
Splatterina or 'Divine Dragon' on Jetdragon, will always have that passive, any random passives will also be there and they overwrite Yakumo.
So if you try to put more than two passives on Yakumo those passives compete with each other for slots and you lose control over the pobabilities they appear.
Any passive that is exclusive for a specific Pal cannot be passed through Yakumo catching; things like Legend, Lord of the Underworld, Lord of Lightning, Flame Emperor, etc.
Even fished Pals can inherit Yakumo's Passives.