Work Priority

Lower value have higher priority

공격 (Attack)
1
방어 (Defense)
1
구조 (ReviveCharacter)
2
소화 (ExtinguishBurn)
2
건축 (Architecture)
3
방목 (MonsterFarm)
4
발전 (GenerateEnergy)
5
제련 (Smelting)
6
점화 (Ignition)
6
요리 (Cooking)
7
수확 (FarmHarvest)
8
운반 (TransportFoodItemInBaseCamp)
8
씨뿌리기 (Seeding)
9
물 주기 (Watering)
9
제약 (ProductMedicine)
10
수작업 (ConvertItem)
11
생산 (ProductItem)
11
채굴 (ProductResource_Mining)
12
벌목 (ProductResource_Deforest)
12
채굴 (ProductResource_Mining_OnFacility)
13
벌목 (ProductResource_Deforest_OnFacility)
13
운반 (TransportDisposableItemInBaseCamp)
14
운반 (TransportItemInBaseCamp)
15
채집 (CollectResourcePickable)
16
수확 (HarvestLevelObject)
16
냉각 (Cool)
17