Pal Passive Skills /114
Work Speed +>90%>
SAN dreceases+15.0% faster>
World Tree harvestables won't vanish when approached.
SAN dreceases
World Tree harvestables won't vanish when approached.
Movement Speed +>50%>
Increases Hunger depletion rate by+15.0%>
World Tree resources will not vanish when approached.
Increases Hunger depletion rate by
World Tree resources will not vanish when approached.
Attack +>40%
Defense+>20%
Max Health -50%
World Tree resources will not vanish when approached.
Defense
Max Health -50%
World Tree resources will not vanish when approached.
SAN depletion rate -50.0%>
Work Speed -20%>
World Tree resources will not vanish when approached.
Work Speed -20
World Tree resources will not vanish when approached.
Defense +>50%
Attack -30%
World Tree resources will not vanish when approached.
Attack -30%
World Tree resources will not vanish when approached.
Attack +>50%
Defense -30%
World Tree resources will not vanish when approached.
Defense -30%
World Tree resources will not vanish when approached.
Decrease Hunger depletion rate by +50.0%>
HP -20%>
World Tree resources will not vanish when approached.
HP -20
World Tree resources will not vanish when approached.
While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm.
Attack +30% (ToSelf)
Defense +5% (ToSelf)
Defense +30%
Immune to Flinch
Immune to Knockback
Immune to Flinch
Immune to Knockback
Max stamina +75%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
SAN drops +20.0%> slower.
Pal and Player Auto Health Regeneration Rate +50%
Defense +25%
Immune> to Poison Damage
Immune> to Burn Damage
Defense +25%
Life Steal +5%
Pal Auto Health Regeneration Rate +100%
Attack +15%
Pal Auto Health Regeneration Rate +100%
Attack +15%
50% increase movement speed on water.
Your Dropped Items + 100%
Mounted Jump Count +1>
Attack +15% (ToSelf)
Defense +15% (None)
Work Speed +20% (ToSelf)
Hunger decreases +20.0%> slower.
Farming's Work Suitability +2>
Work Speed +75% (ToSelf)
Mounted Jump Count +2>
30% increase to movement speed.
Absorbs a portion of the damage dealt to restore Health.
Does not sleep at night and continues to work.
Does not sleep at night and continues to work.
40% increase movement speed on water.
Work Speed +50% (ToSelf)
Defense +20%
Immune to Flinch
Immune to Flinch
Hunger decreases +15.0%> slower.
Farming's Work Suitability +1>
Attack +20% (ToSelf)
Player Auto Health Regeneration Rate +5%
Max stamina +50%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
25% increase in Player Logging Efficiency.
25% increase in Player Mining Efficiency.
25% increase in Player Work Speed.
Increases the value of items when sold by +5%
When assigned to a Breeding Farm, breeding speed is increased by 100%.
Player Reload Speed +4%
20% increase to movement speed.
Active skill cooldown reduction 30%
Attack +10%
Attack +10%
Your Dropped Items + 50%
10% increase in Player Defense.
10% increase in Player Attack.
Player Stamina Consumption -5.0>%
SAN drops +15.0%> slower.
Attack +30% (ToSelf)
Work Speed -50% (ToSelf)
Attack +10% (ToSelf)
Defense -10% (ToSelf)
10% increase in Dragon attack damage.
10% decrease in incoming Grass damage.
Attack +10% (ToSelf)
10% increase in Lightning attack damage.
10% decrease in incoming Dark damage.
10% increase in Ice attack damage.
Work Speed +10% (ToSelf)
Defense -10% (ToSelf)
Hunger decreases +10.0%> slower.
10% decrease in incoming Dragon damage.
10% decrease in incoming Earth damage.
Increases the value of items when sold by +3%
Max stamina +25%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
10% increase in Grass attack damage.
10% decrease in incoming Ice damage.
10% increase in Water attack damage.
Active skill cooldown reduction 15%
Does not sleep and continues to work even at night.
10% decrease in incoming Lightning damage.
Defense +15% (ToSelf)
Attack -15% (ToSelf)
10% increase to movement speed.
SAN drops +10.0%> slower.
10% increase in Earth attack damage.
10% increase in Fire attack damage.
Work Speed +20% (ToSelf)
30% increase movement speed on water.
10% increase in Neutral attack damage.
10% decrease in incoming Fire damage.
10% increase in Dark attack damage.
10% decrease in incoming Water damage.
Work Speed +30% (ToSelf)
Attack -30% (ToSelf)
Work Speed -10% (ToSelf)
Defense -10% (ToSelf)
Active skill cooldown extension -15%
Tends to nap through the day, due to being nocturnal.
Decrease the value of items when sold by -10%
Max Stamina -25%
*This effect is only valid for rideable pals.
*This effect is only valid for rideable pals.
SAN drops +10.0%> faster.
Hunger decreases +15.0%> faster.
SAN drops +15.0%> faster.
Defense -20% (ToSelf)
Attack -20% (ToSelf)
Work Speed -30% (ToSelf)
Passive Skills /298
Massively increases the drop amount of Wood.
Massively increases the drop amount of Stone and Ore.
Active skill cooldown reduction 0%
Attack +0%
Attack +0%
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Carrying Capacity +200 (ToTrainer)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20% (ToSelf)
MoveSpeed +10% (ToSelf)
Attack +20%
Movement Speed increases 10%
Movement Speed increases 10%
5% increase to Water attack damage
5% increase to Ice attack damage
5% increase to defense.
5% increase to Ice attack damage
5% increase to defense.
Attack +10% (ToSelf)
ElementResist_Dark +25% (ToSelf)
Defense +15% (ToSelf)
ElementResist_Dragon +25% (ToSelf)
ElementResist_Earth +25% (ToSelf)
ElementResist_Electricity +25% (ToSelf)
ElementResist_Fire +25% (ToSelf)
ElementResist_Leaf +25% (ToSelf)
Max Health +15% (ToSelf)
TemperatureResist_Cold +2% (ToSelf)
TemperatureResist_Heat +2% (ToSelf)
ElementResist_Ice +25% (ToSelf)
ElementResist_Normal +25% (ToSelf)
Attack +8% (ToOtomo)
ElementBoost_Dark +12% (ToOtomo)
Defense +10% (ToOtomo)
ElementBoost_Dragon +12% (ToOtomo)
PalExp_Increase +40% (ToSelf)
ElementBoost_Electricity +12% (ToOtomo)
ElementBoost_Fire +12% (ToOtomo)
ElementBoost_Leaf +12% (ToOtomo)
ElementBoost_Earth +12% (ToOtomo)
ElementBoost_Ice +12% (ToOtomo)
ElementBoost_Normal +12% (ToOtomo)
ElementBoost_Water +12% (ToOtomo)
Work Speed +15% (ToSelf)
ElementResist_Water +25% (ToSelf)
Attack +5% (ToSelf)
CaptureLevel +4% (ToSelf)
CaptureLevel +5% (ToSelf)
CaptureLevel +6% (ToSelf)
ElementBoost_Dark +3% (ToOtomo)
ElementBoost_Dark +2% (ToOtomo)
ElementBoost_Dark +1% (ToOtomo)
Defense +10% (ToSelf)
ElementBoost_Dragon +3% (ToOtomo)
ElementBoost_Dragon +2% (ToOtomo)
ElementBoost_Dragon +1% (ToOtomo)
ElementBoost_Electricity +3% (ToOtomo)
ElementBoost_Electricity +2% (ToOtomo)
ElementBoost_Electricity +1% (ToOtomo)
ElementBoost_Fire +3% (ToOtomo)
ElementBoost_Fire +2% (ToOtomo)
ElementBoost_Fire +1% (ToOtomo)
ElementBoost_Leaf +3% (ToOtomo)
ElementBoost_Leaf +2% (ToOtomo)
ElementBoost_Leaf +1% (ToOtomo)
ElementBoost_Earth +3% (ToOtomo)
ElementBoost_Earth +2% (ToOtomo)
ElementBoost_Earth +1% (ToOtomo)
Max Health +10% (ToSelf)
TemperatureResist_Cold +1% (ToSelf)
TemperatureResist_Heat +1% (ToSelf)
ElementBoost_Ice +3% (ToOtomo)
ElementBoost_Ice +2% (ToOtomo)
ElementBoost_Ice +1% (ToOtomo)
Carrying Capacity +50 (ToTrainer)
Carrying Capacity +150 (ToTrainer)
ElementBoost_Normal +3% (ToOtomo)
ElementBoost_Normal +2% (ToOtomo)
ElementBoost_Normal +1% (ToOtomo)
Attack +4% (ToOtomo)
ElementBoost_Dark +6% (ToOtomo)
Defense +5% (ToOtomo)
ElementBoost_Dragon +6% (ToOtomo)
PalExp_Increase +30% (ToSelf)
ElementBoost_Electricity +6% (ToOtomo)
ElementBoost_Fire +6% (ToOtomo)
ElementBoost_Leaf +6% (ToOtomo)
ElementBoost_Earth +6% (ToOtomo)
ElementBoost_Ice +6% (ToOtomo)
ElementBoost_Normal +6% (ToOtomo)
ElementBoost_Water +6% (ToOtomo)
Your Dropped Items + 15%
ElementBoost_Water +3% (ToOtomo)
ElementBoost_Water +2% (ToOtomo)
ElementBoost_Water +1% (ToOtomo)
Work Speed -10% (ToSelf)
Defense -10% (ToSelf)
Passive Skills
Using Breeding to Get Desired Skills
To get specific passive skills in Palworld, you breed Pals in a
Breeding Farm, focusing on parents that have the desired skills and working towards a Pal with the perfect four passives.
Tips: Breed is useful when you need a specific child.
- Start with Good Parents: Find two Pals with the desired skills. Ideally, each parent should have two unique skills, but you can also use a parent with three skills and one with one skill.
- Use the
Breeding Farm: Place the male and female Pals in the Breeding Farm. - Breed Repeatedly: Keep breeding until you get a Pal with the full set of desired skills. This process involves RNG (random number generation), so be prepared to hatch many eggs.
- Consider Pal Combinations: The offspring inherit traits from the parents, so breeding two Pals with "Swift" and "Runner" for example, gives the offspring a higher chance of inheriting both.
Tips for Success
- Start with Single-Skill Pals: Begin with Pals that have just one desired skill to make the breeding process more focused and less random.
- Target 3/1 or 2/2 Combinations: These combinations offer a higher probability of success than breeding two Pals with many skills.
- Focus on One Skill at a Time: If you're aiming for a specific combination, you may need to get each desired skill onto a separate Pal first and then breed them together to combine all the skills onto a single Pal.
Other Methods
- Capture Wild Pals: Some Pals naturally come with specific passives or the rare "Lucky" trait when caught.
- Implant Passive Skills: You can purchase implants for specific skills like "Runner" and "Infinite Stamina" from the vendor at the Arena and then use the
Pal Surgery Table to implant them onto a Pal.
Yakumo's Partner Skill: The partner skill of Yakumo increases the chances of catching wild Pals with the same passive skills he has, offering a strategic advantage. - Fishing: Green sparkles guarantee a Rainbow Passive.
Dr. Brawn: Capture him and he can randomly change a Pal's IV and passive skills per day.
Pal Surgery Table
Builds
- Workspeed: Demon’s Hand, Remarkable Craftsmanship, Work Slave, Artisan
- Booster: Idiosyncratic, Stronghold Strategist, Vanguard, Reload Master/Healing Coach
- Mono Element: Immortality, God of Destruction, Siren of the Void, Serenity
- Offensive: Immortality, Demon God, God of Destruction, Serenity
- Defensive: Legend, Immortality, Diamond Body, Serenity
- Raid Pal: Legend, Diamond Body, Immortality, Serenity
- Raid Mount: Diamond Body, Idiosyncratic, Dimensional Leap, Legend
- Move Speed (and transport): Swift, Dimensional Leap, Legend, Runner
- Swim: Dimensional Leap, Swift, King of the Waves, Ace Swimmer