Version 1.0.2

2026/7/29

Crashes and Disconnections

  • Fixed an issue where all players could be disconnected during the TKingWhaleiconnormalPanthalus battle on dedicated servers.
  • Fixed an issue where players could crash during the TKingWhaleiconnormalPanthalus battle on dedicated servers.
  • Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode.

Multiplayer

  • Fixed an issue where, if a player was already in The World Tree area when the host transitioned to The World Tree area, the terrain could fail to display correctly from the host’s perspective.
  • Fixed an issue where the Tower Boss “Victor & Shadowbeak” could disappear after using a teleportation attack during battle.
  • Fixed an issue in the final boss battle where, if the host defeated the final boss while a guest was waiting to respawn, the guest’s light could fail to display correctly after respawning.

Missions

  • Fixed an issue in the main mission “The First Islander” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.
  • Fixed an issue in the sub-mission “Captured Adventurer” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

Achievements

  • Fixed an issue where the “Predator Hunter” achievement could fail to unlock even after meeting its requirements.
  • Fixed an issue where the corresponding achievement could fail to unlock even after obtaining the required Pal Effigies.
  • Fixed an issue on Xbox where the icons for two Lifmunk Effigy-related achievements were using outdated versions.

Graphics and Display

  • Fixed an issue on Mac where the terrain graphics in The World Tree area could be heavily distorted, preventing normal gameplay.
  • Fixed an issue where the eye area of the player model could display incorrectly during cutscenes or certain player actions when using specific face types.

Controls

  • Added key rebinding for ""Attack that enemy!"" and ""Inventory"".
  • Fixed an issue where, when carrying over settings from versions earlier than v0.7, changes unrelated to Controls could still be treated as control setting conflicts.
  • Fixed an issue where assigning a player action to the middle mouse button could incorrectly be treated as a conflict, preventing the setting from being applied.
  • Fixed an issue where the Inventory Shortcut option was not displayed in Controls.

UI

  • Fixed an issue where the damage number displayed when destroying ore while mining could sometimes appear as 0.

Performance Improvements

  • Reduced the processing load during gameplay in Sunreach and improved performance.

Version 1.0.1

2026/07/15

  • Fixed an issue where save data could be unintentionally discarded after certain operations.
  • Fixed an issue where the burning status could continue after touching a campfire.

Version v1.0.0

Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.

Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!

Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all Pals, and large-scale overhauls across many aspects of the game, including base building, multiplayer, and graphics.

The journey that began in Early Access reaches its climax, and from here, a new Palworld begins.

New Areas & World Improvements

Sunreach

Floating above Palpagos, a new set of islands has appeared in the skies! Kept aloft by the power of Paldium, this land holds an environment unlike the surface, with a unique civilization that has taken root over long years.

Sunreach introduces a wide range of new content, including new Pals, tower bosses, and ores that can only be mined using specialized equipment.

Explore every corner of Sunreach and challenge the towers hidden above the clouds. What awaits you at the edge of the sky may be the still-unknown memories of this island…

The World Tree

Why do the factions of the Palpagos Islands keep fighting over ownership of the towers? The mystery hidden on this island is finally revealed.

The key to the story of Palworld is the World Tree, towering over Palpagos, and it is here that players will face their greatest challenge yet.

Revamped World!

  • Ancient Ruins

Ancient Ruins have been added across the world. Through exploration and minigames, you can earn valuable rewards such as schematics. World Map.

  • Watchtowers

Watchtowers have been added in various locations. Accessing one reveals the surrounding map and lets it serve as a fast travel point, making exploration of uncharted areas easier.

  • New Small Islands

A total of 7 new small islands have been added, with three distinct biomes: volcano, desert, and ruins. Each island serves its own purpose, and features Pals you can only encounter there.

  • New Settlements

Small settlements have been added at the Bamboo Groves, the Snowy Mountains, Sakurajima, and Sunreach. Each settlement features new NPCs as well as sub-missions.

In addition, enemy bases have been added at sea, further expanding the stage for exploration and combat.

Wildlife Sanctuary Overhaul!

Wildlife Sanctuaries, previously small islands, have been reworked as protected conservation areas established by an ancient civilization to preserve the natural environment. Each of the three sanctuaries has its own special environment with unique scenery, Pals that can only be found there, rare materials, and powerful bosses all await in these renewed sanctuaries.

Inside, defense drones operate to eliminate intruders. Sneak onto the islands and avoid the searchlights, or go in loud, the choice is up to you!

Rebalanced Pal Habitats

We've reviewed the placement and spawn levels of Pals throughout the world. Pal spawns feel more natural for each region you explore, adding a new sense of fun and adventure in your search for Pals!

*For the random Pal spawn mode, to correctly reflect this rebalance, placement data from v0.7.3 and earlier is no longer carried over.

Increased Player Level Cap

The player level cap has been raised from 65 to 80. Many new technologies related to the ancient civilization have been added.

Other Adjustments & Improvements

  • Lifmunk Effigies has been reworked into "Pal Effigy." You can now collect effigies of various Pals to enhance the player's stats. (Lifmunk Effigies already obtained are carried over as is.)
  • Added a new animation and effect when picking up a Pal Effigy. (The animation will be skipped when the player is mounted.)
  • Rebalanced treasure chests, dungeon rewards, and item drops.
  • Adjusted and improved dungeon layouts and lighting. Dungeon rewards were also rebalanced.
  • Towers that have been cleared now display a different color.
  • When a random dungeon is open, its entrance is now displayed more clearly.
  • Added 15 entrances to random dungeons throughout Feybreak.
  • Improved the layout of some random dungeons that were easy to get lost in.
  • Predator Pals no longer appear at fixed locations; they now spawn at a low rate across the whole map.
  • Junk and salvage targets are now easier to find.
  • Changed the size of bounty targets to match that of regular NPCs.
  • Moved the Free Pal Alliance tower to Crescent Moon Shore.
  • Adjusted the description text for initial respawn points to suit each environment.
  • Renamed "Forgotten Island," "Island of Chilling Winds," and "Windswept Hills, Plateau of Beginnings."
  • Removed the Great Eagle Statue from the top of the tower bosses, improving map visibility.
  • Adjusted the appearance of Sealed Realms. Their look now changes according to the strength of the boss inside, and two new variations have been added.
  • You can now earn exploration experience when clearing some dungeons and enemy bases.
  • Adjusted the number and positions of enemy bases on land.
  • Added fast travel points.
  • Implemented an auto-run function. With one press of a button, you can keep running automatically, making long-distance travel more comfortable.
  • Changed the appearance of wild Red Berry plants to be easier to spot, and placed them additionally at the Sea Breeze Archipelago, Marsh Island, Eastern Wild Island, and Isle of Silence.

Missions & Story

Major Rework of Main Missions and Story Flow

The story of Palworld has been significantly reworked.

Exploring Palpagos, fighting tower bosses, and the path leading to the World Tree now connect more naturally.

Sunreach, the World Tree, a colossal legendary Pal…!

The goals of adventure that were once scattered have been organized, so you can progress through the game while pursuing the island's mysteries.

New Sub-Missions, NPCs, and Journals

Story-driven, continuous sub-missions have been added. New NPCs and Journals have also been added across the world, letting you learn more about the world of Palworld through exploration.

Other Adjustments & Improvements

Some missions can now display multiple destination markers at once.

The reward NPC's mission screen now displays the correct rewards.

To maintain fairness following the reward adjustments, main mission and sub-mission progress have been reset.

Note: For tutorial and Tower Boss-related main missions, some missions will be automatically marked as completed based on your Tower Boss defeat progress.

Pals!

72 New Pals Added!

47 new Pals and 25 variant Pals have been added!

Meet still-unknown Pals by exploring Sunreach, the World Tree, and various other regions.

New Mechanic: Awakening

We've added a new mechanic, Awakening, that lets you strengthen your Pals even further.

In the newly opened mystical area, the World Tree, gather Radiant Gems hidden in its depths and use them on your favorite Pals to awaken their hidden true power.

Aim for even greater heights, make your Pals the strongest!

New Mechanic: Mutation

We've added Mutation, a new mechanic where breeding has a low chance of producing a Pal stronger than the normal breeding result. Pals born from mutated eggs have higher stats and a unique passive skill.

We've also added new cakes with special effects:

  • TitemiconfoodCake02Mushroom Cake: Slightly increases the likelihood that newly born Pals will have higher stats.
  • TitemiconfoodCake03Vegetable Cake: Produces two Pal Eggs at once.
  • TitemiconfoodCake04Extravagant Vegetable Cake: Increases the likelihood of mutations and makes stat growth more likely. Has 3% TitemiconMaterialPalEggMutationPalMutated Egg spawn rate.
  • TitemiconfoodCake05Special Cake: Increases the chance of inheriting multiple passive skills from Pal parents. Maximum of 6 passive skills can be transferred.

Mutations will make Pal breeding more involved and exciting for players who want to raise the ultimate Pal!

Some of the new mutation-only passives example:

  • Immortality
    • Life Steal +5%
    • Pal Auto Health Regeneration Rate +100%
    • Attack +15%
  • Idiosyncratic
    • Pal and Player Auto Health Regeneration Rate +50%
    • Defense +25%
    • Immune to Poison Damage
    • Immune to Burn Damage
  • Babysitter: While at a base, increases egg production speed by +30% and incubation speed by +30% for Pals assigned to a Breeding Farm.
  • Heavily Armored: Immune to Explosion Damage
  • Skymarcher: Mounted Jump Count +2

Major Rework of Partner Skills

We've added new Partner Skills and reworked the Partner Skills of over 200 Pals. Pal team compositions have never been more diverse, and now players can build Pal teams to fit any situation!

[Examples of Skill Additions]

◆ New Detection-type Skill

  • TNightFoxiconnormalNox "Kuudere"

· Old: While fighting together, changes the player's attack type to Dark.

· New: When activated, detects the location of nearby Pal Effigies.

◆ Partner-Skill Damage-Boosting Skill

· Old: Can be ridden as a flying mount. Greatly increases movement speed while flying.

· New: Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)

◆ Element Resistance-Boosting Skill

· Old: Can be ridden. Unaffected by the cold or heat while riding this Pal.

· New: Can be ridden. While in party, player and party Pals take 15% less Ice damage and are immune to Frozen. (Does not stack)

◆ Pal-Enhancing Skill

  • TThunderDragonManiconnormalOrserk "Ferocious Thunder Dragon"

· Old: While fighting together, Water Pals drop more items when defeated.

· New: While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times with itself. (Does not stack with other similar skills)

◆ Shield-Enhancing Skill

· Old: Can be ridden. Increases the duration of the shield when using Aegis Charge while mounted.

· New: While in party, reduces shield regeneration delay by 30% and reduces damage taken by your shield by 65%. (Does not stack)

◆ Work Suitability-Boosting Skill

· Old: When activated, attacks the targeted enemy with Poison Fog.

· New: When activated, attacks the targeted enemy with Poison Fog. While at a base, increases the Farming Work Suitability Level for all other Base Pals by +1. (Does not stack)

TPinkRabbiticonnormalRibbuny "Happy-Go-Lucky Bunny"

· Old: While in team, increases Attack of Neutral Pals. While at a base, increases work efficiency when working at Weapon Workbench, Weapon Assembly Line, and other related facilities.

· New: While in party, increases Attack of Neutral Pals by 15% (Does not stack). While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)

◆ Fall Damage Nullifying Skill

· Old: While in team, modifies the performance of the equipped glider. Increases speed while gliding for an extended time.

· New: While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.

Beyond these examples, many other effects have been added or refined.

*For almost all Pals, we've adjusted things so that Partner Skill effects do not stack when you put multiple Pals of the same kind in your team. This widens team-building options while preventing the balance from becoming too skewed.

*Partner Skill descriptions have been improved so the specific effect values are easier to understand.

*Along with the effect changes, some Partner Skill names have been changed.

Furthermore, combining these Partner Skills now creates more powerful synergies than ever.

With the large number of changes to Pal skills, players can now tailor their team to fit any situation. Some examples include…

[Build Examples]

◆ Bow & Arrow Build

· TLanternButlericonnormalLoomen: While in party, the player's arrows explode on contact.

· TRobinHoodGroundiconnormalRobinquill Terra: While in party, increases the player's bow charge speed.

→ Combining explosive arrows and faster charge speed allows you to maintain both sustained fire and high damage from long range.

◆ Status Ailment Build

· TKabukiManiconnormalRenjishi: While in party, the player's attacks inflict Burn.

· TUmihebiFireiconnormalJormuntide Ignis: While in party, nullifies lava damage and increases the player's and Pals' damage to enemies afflicted with Burn.

· TFoxExorcisticonnormalFlaracle: While in party, attacking an Ignited enemy causes additional explosion damage.

→ Using Burn as a starting point, extend damage and corner enemies with sustained firepower and bonus damage.

◆ Element Build

· TOctopusGirlNeutraliconnormalGloopie Primo: While in party, increases Defense of Water Pals.

· TKelpieiconnormalKelpsea: While in party, increases Attack of Water Pals.

· TCaptainPenguinBlackiconnormalPenking Lux: While in party, improves players' and Pals' Water damage to enemy weak points.

→ Strengthen Water Pals in both offense and defense, and further boost burst power when hitting enemy weak points.

◆ Fishing Build

· TKingSunfishiconnormalSolmora: While in party, makes it easier to fish up talented Pals.

· TJellyfishFairyiconnormalJelliette: While in party, increases items obtained from fishing.

· TOctopusGirliconnormalGloopie: While in party, the fishing minigame is less likely to fail.

· TIceNarwhaliconnormalWhalaska: While in party, fishing minigames start with an increased capture gauge.

→ Raise the fishing success rate and reward amounts, gathering lots of items more comfortably.

Additionally, we've made numerous adjustments to make it easier to include a wider variety of Pals in your team and allow them to play a more active role.

[Balance Adjustments]

  • The "increased drop item amount" effect previously only activated while fighting alongside the target Pal; from now on, it activates just by having the Pal in your party. This makes it easier to build teams for exploration and material gathering.
  • To increase the chances of obtaining seeds, TVioletFairyiconnormalVaelet now drops seeds while ranching. This makes preparing for farming and building your base easier.
  • To make early-progression materials easier to gather through ranching, we added ranch suitability to some Pals and adjusted the materials obtainable through ranching. Early base operation and material gathering are now smoother.
  • For some Pals, such as glider-enhancing Pals and Pals that follow up on the player's attacks, crafting Pal Gear is no longer required. You can use the Partner Skill the moment you catch the Pal!
  • For Partner Skills that perform follow-up attacks, follow-up damage can no longer finish off a Pal. This makes it easier to avoid accidentally defeating a Pal you wanted to catch.

[Adjustments to Specific Effects]

  • The player-healing effect of Pals such as TFlowerDolliconnormalPetallia and TLilyQueeniconnormalLyleen has been changed from a fixed-value heal to a percentage heal based on max Health. It now remains a reliable healing method even in the late game when the player's max Health increases.
  • TJetDragoniconnormalJetragon's Aerial Missile has had its power increased and cooldown shortened. You can now unleash powerful attacks with better tempo, improving the exhilaration of combat.
  • TBoariconnormalRushoar's charge has been adjusted to stop on the spot when it collides with ore. Your position is now less likely to shift during mining, making it easier to handle.
  • TSheepBalliconnormalLamball's Fluffy Shield now has a wider defense range, making it easier to block attacks. It becomes an even more dependable presence for sudden defense and positioning support.
  • TMimicDogiconnormalMimog can now open all kinds of treasure chests, even when not condensed. It becomes a more dependable presence in exploration right after you recruit it.

Many other adjustments have also been made.

New Passive Skills

Many passive skills granted to Pals have been added. Powerful passives with entirely new characteristics have been introduced, bringing new possibilities to raising and selective breeding.

For example:

A new category, World Tree Passive Skills, has also been added. These are incredibly powerful passive skills, but they come with a cost…

Many New Pal Motions!

Over 100 new motions in total, including…swimming, sleeping beside you, idle motions, and more, have been added to existing Pals.

Many unique animations have also been added to the 47 new Pals. Pals now have more distinct personalities and display a wider range of behaviors during your adventures and life at the base.

Major Improvements to Riding Controls

We've improved shooting, dashing, weapon switching, and charge behavior while riding, and also adjusted the camera while riding.

The sense of speed while moving is greatly improved, making riding controls more intuitive.

We've also reviewed the behavior of riding Pals when turning, etc., making movement more natural. Visual immersion is improved, and riding now feels more dynamic.

Additionally, you can now cancel a skill a Pal activates while riding with a jump + directional input, making it easier to adjust position and dodge during combat.

  • Adjusted Pal and player behavior when mounting and dismounting to make riding smoother.
  • Improved the transition from dashing into charge skills while riding.
  • Some Pals now adjust their posture to match the terrain, resulting in more natural-looking movement and animations.
  • Added a dedicated motion for dashing while riding.
  • Adjusted the player's firearm aiming motion while riding.
  • Widened the range in which you can interact with items, facilities, and other objects while riding. This makes it easier to pick up items even while mounted on larger Pals.

Work Suitability Overhaul

Work Suitability Levels have been expanded to 10 levels, and the Work Suitability values of all Pals have been rebalanced. From the early game through the endgame, you'll continue to find opportunities to strengthen your base by seeking out even better work Pals.

In addition, each time a Pal ranks up, one of its Work Suitability Levels will now increase. As before, reaching the maximum rank will increase all of a Pal's Work Suitability Levels. This significantly increases the value of investing in your favorite Pals and makes training decisions for base management more meaningful.

We've also adjusted things so that Applied Technique items are easier to obtain. In addition, we added "Applied Ranching Handbook I," an item that raises the work suitability level of ranching.

Adjusted Capture Bonus Requirements

Reduced the number of captures required to complete a Capture Bonus from 12 to 5. You can now progress more smoothly to new regions and discover new Pals at a faster pace.

Adjusted Condensation

Reduced the number of Pals required to reach the maximum rank (from 116 total to 48 (4/8/12/24)) in TiconbuildObjectCharacterRankUpPal Essence Condenser. This reduces the burden of training and makes it easier for a wider range of Pals to excel in both combat and base operations.

Other Adjustments & Improvements

  • When the player remains idle for a period of time, party Pals will now also stop and face the player (They miss you!). This creates a more natural sense of partnership between Pals and their owner.
  • Changed the inheritance rules for active skills during breeding. Inherited active skills are now randomly selected from the three active skill slots set on the parent Pals.
  • Greatly reduced the cost of resetting a Pal’s Soul enhancements.
  • Halved egg incubation time in newly created “Normal” and “Hard” difficulty worlds.
  • Increased the elemental damage bonus effects of “Divine Heaven,” “Flame Emperor,” “Sea Emperor,” “Thunder Emperor,” “Spirit King,” “Ice Emperor,” “Earth Emperor,” “King of the Underworld,” and “Divine Dragon.”
  • Enhanced the “Legend,” “Rare,” “Burly Body,” and “Diamond Body” passive skills.
  • The “Nocturnal” passive skill has been renamed “Insomnia.”
  • Upon respawning, players can now select Fast Travel points other than their base or starting location.
  • Alt key inputs can now be assigned in the key configuration menu.
  • Adjusted the item lineup of TPalDealericonnormalPal Merchants and Tcharactercommonhuman00Black Marketeers to better match each region they appear in.
  • Overall pricing has been adjusted based on Pal stats.
  • Base Pals and party Pals will no longer lose SAN when taking damage.
  • Reduced negative effects caused by hunger, fractures, and other status ailments.
  • Increased TJetDragoniconnormalJetragon’s maximum stamina from 100 to 110.
  • TPinkLizardiconnormalLovander is now a Dark type.

Combat

Major Rework of Player Motions

Reworked overall player motions to improve responsiveness and control. Improved the feel of core actions such as movement, combat, and weapon handling.

  • Changed the dodge action performed while attacking or aiming to a dash. This makes it easier to close the distance while avoiding enemy attacks or adjust your position while keeping your aim. Note: When not attacking or aiming, the character will perform the traditional rolling action.
  • Attacks can now be performed while dashing. This allows players to transition into attacks while maintaining momentum, enabling faster-paced combat.
  • Reloading will now continue without being interrupted during dodge actions. Reloading can now continue while dodging, allowing players to move into their next attack more safely.
  • Controls now remain responsive during rolling. This makes it easier to adjust your movement direction after dodging, allowing for more intuitive control over distance and positioning.

Pal Active Skills

Rebalanced the power, behavior, cooldowns, and usability of nearly all active skills, allowing a wider range of skills to be viable and effective.

Holy Burst, which previously dealt excessive damage against large enemies, has had its hit count capped. Its power has been adjusted to 700, bringing its actual damage output close to previous levels. In addition, the power of top-tier active skills of other elements has been significantly increased to bring them in line with Holy Burst. Based on this new power structure, the overall power of other active skills has also been substantially increased.

Following a comprehensive damage rebalance, Pals in a party can now deal damage equal to or greater than the player.

Additionally, the usability of certain active skills that were previously difficult to use, such as Dragon Meteor, has been improved.

New Active Skills

Many new active skills have been added!

Not only new Pals but also many existing Pals now have new, unique active skills.

For example:

  • TCuteMoleiconnormalFuddler: Added an attack that burrows underground and bursts out from beneath enemies.
  • TNightBlueHorseiconnormalStarryon: Added a charge attack.
  • TSakuraSaurusWatericonnormalBroncherry Aqua: Added a Water-element tackle attack, sending the enemy flying.

Many existing Pals have new skills, allowing players to experiment with new party setups.

Improved Tower Bosses

Each Tower Boss now has a revamped tower with a unique visual design. Some Tower Bosses have also been given new motions and skills. New Tower Boss battles will require different tactics compared to previous encounters.

To improve overall game pacing, the time limit has been reduced from 10 minutes to 5 minutes, and boss stats have been adjusted accordingly.

*The unlock requirement for Hard Mode Tower Bosses has been changed to defeating the boss in the Azure Covenant Tower.

New Attack Command for Pals

By aiming at an enemy and pressing the mouse wheel or clicking the right stick, you can issue a command for your Pal to "Attack that enemy!"

Wild Pal Combat Improvements!

Pals in the wild have had new behaviors added to improve their combat capabilities.

New behaviors added include:

  • Dog-type Pals can now bite when attacking.
  • Horse-type Pals can now perform repeated charge attacks.
  • Fast-moving Pals may step back or reposition themselves after attacking.

Battles with wild Pals now call for more flexible tactics.

Arena Legend!

The strongest Pal Tamers stand ready to face all challengers. Overcome fierce battles and claim glory with your own hands! A new Arena rank awaits!

To improve game pacing, Arena match duration has been reduced from 5 minutes to 2 minutes, and enemy stats have been adjusted accordingly.

Other Adjustments & Improvements

  • Adjusted party Pals so they more easily target enemies near the player.
  • Adjusted party Pals to move quickly only during combat.
  • Reworked armor durability reduction formulas, making armor less prone to breaking.
  • Captured NPCs can now use their original weapons.
  • When afflicted with the Burn or Muddy status effects, performing a dodge roll will now shorten their duration.
  • Bow drawing can now be cancelled with the reload button.
  • Added a feature allowing players to change the type of arrows used by compatible weapons, enabling the use of fire and poison arrows. As a result, dedicated fire and poison arrow weapons have been removed from the Technology tree. (Even if you possess their schematics, they can no longer be crafted.)
  • Adjusted the hit detection of swords, katanas, and beam swords.
  • Extended the charge time of some Active Skills to make them easier to dodge.
  • Adjusted the hit count of certain skills.
  • Fixed an issue where some homing skills would continuously circle targets.
  • Fixed an issue where active skills could be used against unreachable targets.
  • Some large Pals now have the “Heavyweight” passive skill and are no longer susceptible to knockback.
  • Improved NPC combat AI.
  • Pals and NPCs will now generally avoid attacking enemies whose level is far above their own.
  • Added a warning message when the currently equipped weapon overheats.
  • Adjusted heat and cold resistance values for Hexolite-tier and higher armor.
  • Added passive effects to certain armor pieces.
  • Flinch resistance, knockback resistance, and explosion resistance can now be obtained through cooking.
  • Improved melee attack controls for more intuitive handling.
  • When “Toggle Sprint” is enabled in the options, sprinting will now be maintained after performing a dodge.
  • Adjusted directional behavior when dodging during a dash.
  • Overhauled the crime system: as your wanted level increases, stronger pursuers will appear.
  • You can now clear your wanted status by avoiding detection for a certain period of time.
  • NPCs will no longer immediately become hostile when accidentally attacked.
  • Pursuit can now be disengaged.
  • Updated default world settings: on “Hard” difficulty, player damage taken has been adjusted; on “Normal” difficulty, players will no longer drop equipped items upon death. (These changes apply when resetting world settings or starting a new game.)

New Equipment & Items

Wing Pack

A new type of glider, the TitemiconGliderWingGliderWing Pack, has been added!

The Wing Pack consumes TitemiconMaterialWingGliderFuelWing Cells to allow for highly free flight without relying on a Pal. It greatly expands your options for exploration, combat, and base movement.

Plasma Multicutter

A new gathering tool, the TitemiconWeaponLaserMiningToolPlasma Multicutter, has been added!

In addition to gathering ore and wood, it can be used while riding, making resource gathering during exploration smoother and more convenient.

Many New Weapons Added & Increased Weapon Slots!

13 new weapons have been added.

  • TitemiconWeaponSkyBowMechanical Bow · A bow crafted using Soralite Ingots. Greatly improved projectile velocity and penetration allow for highly accurate long-range shots.
  • TitemiconWeaponSkySubmachineGunCombat SMG · A submachine gun made using Soralite Ingots. An improved magazine and enhanced ammunition provide superior suppressive fire.
  • TitemiconWeaponSkyShotgunPrototype Shotgun · A shotgun crafted using Soralite Ingots. Delivers overwhelming firepower at close range, while a specialized magazine improves sustained combat performance.
  • TitemiconWeaponSkyAssaultRifleHeavy Assault Rifle ·An assault rifle crafted using Soralite Ingots. Maintains its versatility while being upgraded to fire more powerful ammunition.
  • TitemiconWeaponSkyGrenadeLauncherTactical Grenade Launcher · A grenade launcher crafted using Soralite Ingots. Improved projectile stability enables precise bombardment at long range.
  • TitemiconWeaponSkyBeamSwordLaser Sword · A beam sword crafted using Soralite Ingots. A melee weapon that instantly cuts through targets with its high-output energy blade.
  • TitemiconWeaponWidePenetrateShotgunBeam Scatter · A beam weapon specialized for close-quarters combat. Fires compressed energy in the form of a wide scatter beam.
  • TitemiconWeaponDroneLauncherDrone Launcher · A launcher that deploys autonomous combat drones. Can deploy up to nine drones simultaneously, providing sustained battlefield suppression.
  • TitemiconWeaponElectricArcAssaultRiflePlasma Rifle · A rifle that releases electrical arcs from the point of impact, chaining between multiple enemies.
  • TitemiconWeaponBeamLauncherBeam Launcher · A launcher that fires a high-density energy beam, triggering a large-area explosion. Be careful not to overheat it during sustained fire.
  • TitemiconWeaponBronzeSwordPrimitive Sword · A melee weapon intended for early-game close-quarters combat.
  • TitemiconWeaponBat3Metal Bat · A bat that becomes available in the mid-game and beyond.
  • TitemiconWeaponSpearForestBoss2Enhanced Lily's Spear · An enhanced version of Lily's beloved spear. A melee weapon intended for late-game use.

Put them to use in conquering new areas and high-difficulty content. Also, by crafting an Extra Weapon Holster, you can now equip up to 6 weapons.

New Armor

Added the Ancient Series Helm, Armor, and Shield. To coincide with the new battle content, headgear that lets you take on the appearance of various bosses has also been added as a reward.

  • Ancient Heml 4
  • Ancient Armor 4
  • Heat-Resistant Ancient Armor 4
  • Cold-Resistant Ancient Armor 4
  • Lightweight Ancient Armor 4

New Accessories

Added 44 new accessories, such as the "Command Baton" that strengthens party Pals and the "TitemiconAccessoryJumpAir1Air Walker Mk I" which expands your freedom of movement. Some accessories combine multiple effects, opening up new possibilities for combat and exploration.

Disposable Implants

Added a new item, the "Disposable Implant," usable at the TiconbuildObjectOperatingTablePal Surgery Table. It is consumed on use, but can grant more powerful passive skills.

Soralite & Paloxite!

Added TitemiconMaterialSkyIslandOreSoralite and TitemiconMaterialWorldTreeOrePaloxite as new ores. Soralite can only be mined in Sunreach, and Paloxite only at the World Tree. These rare resources are essential for new crafting and building content.

Ancient Civilization Relics

Added the new item "Ancient Civilization Relic." Using a special device, it can be converted into items useful for crafting and enhancement. It can only be obtained in the new area, the World Tree.

Nutrient

Added "TitemiconfoodSupplementNutrient Tonic" as a new consumable item. When used on a Pal or the player, hunger will no longer decrease for a limited time.

Other Adjustments & Improvements

Added 2 new higher-tier Pal Spheres. TitemiconPalSphereAncient1Sol Sphere and TitemiconPalSphereAncient2Ancient Sphere.

TitemiconConsumeExpBoost03Training Manual (L), TitemiconConsumeExpBoost04Training Manual (XL) can now be crafted from TitemiconMaterialAncientParts3Ancient Pal Manuscript.

Adjusted the display and effects of food, implants, passive effects, and other related systems.

Base & Building

New Building Parts

By popular demand, we’ve added new building parts that make construction even more enjoyable, such as:

  • Faux Greenery: A wide variety of fake greenery has been added, allowing you to easily create lush, green environments at your base!
  • Slanted Triangular Roof (Inverted): A structural piece designed to make your custom builds more beautiful and flexible.
  • Aquatic Construction: An Aquatic Construction Kit has been added, allowing you to build bases along shorelines and at sea.

In addition, many new furniture pieces and ancient civilization–style parts have been added.

With the expanded creative possibilities of the building system, we hope you enjoy creating your own unique and expressive bases!

Variations added to existing base buildings

  • Wooden Slanted Corner Roof (Inverted)
  • Stone Slanted Corner Roof (Inverted)
  • Metal Slanted Corner Roof (Inverted)
  • Glass Slanted Corner Roof (Inverted)
  • Japanese-Style Slanted Corner Roof (Inverted)
  • Clean Slanted Corner Roof (Inverted)

Furniture added

  • Faux Greenery
  • Faux Crimson Foliage
  • Faux Golden Foliage
  • Faux Cherry Blossoms
  • Faux Tropical Greenery
  • Faux Snowy Greenery
  • Faux Desert Greenery
  • Faux Bamboo
  • Faux Bush
  • Faux Golden Bush
  • Faux Flowering Bush
  • Faux Tropical Bush
  • Faux White Bush
  • Faux Rock
  • Tidy Round Table
  • Tidy Square Table
  • Jetragon Statue
  • Frostallion Statue
  • Arcade Game Cabinet

Newly added ancient-civilization base structures

  • Ancient Foundation
  • Ancient Wall
  • Ancient Roof
  • Ancient Stairs
  • Ancient Wall and Door
  • Ancient Triangular Wall
  • Ancient Slanted Roof
  • Ancient Wall and Window
  • Ancient Pillar
  • Ancient Fence
  • Ancient Triangular Foundation
  • Ancient Diagonal Wall
  • Ancient Triangular Roof
  • Ancient Corner Roof
  • Ancient Triangular Wall (Inverted)
  • Ancient Pal Passage Entrance
  • Ancient Slanted Triangular Roof
  • Ancient Pyramid Roof
  • Ancient Slanted Triangular Roof (Inverted)

Improvements to Work Pals

We've improved base Pal behavior for returning to work, hauling, and storage tasks.

Based on their Transport Work Suitability Level, Pals can now collect nearby dropped items of the same type from a wider area at once.

Convenient storage interactions with chests, medicine cabinets, guild chests, and other containers have also been improved, making base item management smoother.

Improved Crafting UI and Facilities

We've added category filters and a name search function to the Crafting UI. As the number of items increases, it is now easier to locate the desired crafting recipes. Craftable items are now prioritized in the display list.

New Utility Buildings

Added a variety of new utility structures to support crafting, including the “TiconbuildObjectAncientMultiProductAncient Material Synthesizer,” which can produce various materials such as ore, and the “TiconbuildObjectOilPump02High-Pressure Crude Oil Extractor,” which can extract crude oil even without an oil field.

Other Adjustments & Improvements

While within base range, players can now fast travel directly from the map. You can now travel between bases or to Great Eagle Statues without interacting with the Palbox at a base.

Greatly increased the variety of visiting merchants. Depending on the player’s base level, 18 types of specialized visiting merchants (meat, vegetables, ammo, medicine, food, and Pal materials) can now appear.

The “Repair Kit” previously required for repairing structures has been removed. Pals with Handiwork Work Suitability can now repair structures without using items.

Added new base facilities: the “TiconbuildObjectClinicClinic” and “TiconbuildObjectAncientClinicAncient Clinic.” Depending on the Medicine Production Work Suitability level of assigned Pals, these facilities can reduce SAN depletion and suppress illness among base Pals.

Added the higher-tier "High-Quality Monitoring Stand" and "TiconbuildObjectBaseCampWorkHard03Ancient Monitoring Stand." These structures retain all the functionality of a standard Monitoring Stand while also reducing SAN depletion for base Pals.

Fixed assignments can now be set from the TiconbuildObjectBaseCampWorkHardMonitoring Stand even for sleeping Pals.

The time required for ranch item production can now be adjusted in World Settings.

Added a Work Speed multiplier setting to World Settings.

In line with the refinement of Work Suitability levels, ranch output has been increased, and the default production interval has been adjusted.

The light color of certain lighting structures can now be changed.

When shopping within a base, gold stored in base chests will now also be taken into account.

Improved certain facilities (such as the Surgery Table) so they can access items stored in base chests.

A new option has been added to chests so players can auto-deposit matching items without opening the chest.

The chest quick-storage feature now respects exclusion lists set for bulk storage.

Enemy bases will no longer spawn too close to player bases.

Storage-type structures can now be painted.

Chests can now be named.

Improved visibility of chest filter settings.

It is now always displayed when an item filter is active.

Improved the appearance of the Palbox when constructed.

When placing a TiconbuildObjectDismantlingConveyorPal Disassembly Conveyor, you can now preview the position of its item output.

Facility effects can now be viewed in the building menu and Technology list.

Added an alert when no Pal at the base meets the required Work Suitability for a facility.

Improved log messages for insufficient Work Suitability during fixed assignments.

Improved the error message displayed when a fixed assignment fails while summoning party Pals.

Party Pals with appropriate Work Suitability will now automatically assist with trees, rocks, and other resources damaged by the player.

Base Pals will now prioritize completing partially progressed tasks more reliably.

Adjusted the distance between base Pals and facilities during work activities.

When Base Pals are placed in hot springs, they will now remain there until their SAN has fully recovered before coming out.

Increased ore distribution in the overworld, expanding viable base location options.

Increased the amount of Pure Quartz obtainable in snowy regions.

Rebalanced harvest yield scaling based on Gathering Work Suitability level.

Higher-tier pickaxes and axes now increase the amount of resources gathered.

Fixed an issue where ranch assignments could be reset after logging in.

Fixed issues affecting lighting, textures, and visual effects for certain structures.

Fixed or reduced issues causing flickering, gaps, clipping, and shadow rendering errors when building with combined structures (walls, roofs, foundations, etc.).

With the addition of Aquatic Construction, the boundaries of the playable area along the outer edge of Palpagos Island have been adjusted.

Note: If you continue using save data from v0.7.3 or earlier, you may spawn outside the updated boundary. If this occurs, please use “Emergency Escape” from the Options menu.

Raids & Base Defense

Major Rework of the Raid System

The base raid system has been significantly overhauled and reworked into a wave-based system. Enemies will now attack in successive waves, and players will receive rewards upon defeating all waves. As a result, base defense structures and the placement of Work Pals are now more important than ever. This has transformed base defense into a more engaging feature that goes beyond simply surviving attacks.

  • The types of enemies that raid your base now vary depending on the environment.
    • For example, the Free Pal Alliance will attack in Crescent Moon Shore, while the Eternal Pyre Faction will raid Mount Obsidian.
  • Defense structures will now operate without consuming ammo.
  • Added countermeasures for situations where raiding enemies become stuck.
  • The level of raiding enemies now automatically scales according to the level of Work Pals assigned to the deployed base.
  • If a Gold Coin Assembly Line is present at the base, a dedicated raid event will now occur.

The Negotiator

A negotiator who can cancel raids will now visit your base. By paying gold coins, you can prevent an upcoming raid from occurring. You can now choose whether to stand and fight or resolve the situation with money, depending on your base’s circumstances.

Multiplayer

In-Game Voice Chat

Added an in-game voice chat feature. This feature is only available when enabled in the world settings of a dedicated server. It allows for smoother coordination with allies during exploration, base management, and boss battles. (Not supported on WinGDK.)

Improved Guild Features

Improved guild functionality. Multiple roles have been added, and various permissions can now be assigned to each role. In addition, notification settings for member login/logout events and a guild marker feature have been implemented, improving overall guild management usability.

Security has also been significantly strengthened, making shared base management in multiplayer easier. Furthermore, certain structures now include a feature that restricts access to specific roles only.

Improved In-Game Chat

We have improved the in-game chat to make it easier to use. Improvements have been made to SYSTEM messages, as well as safety enhancements such as anti-impersonation measures. In addition, players can now scroll back through up to 200 lines of chat history.

Improved Server Play

We've improved the joining process for multiplayer. The usability of server password saving and restoration, as well as IP address input, has been enhanced. In addition, improvements have been made to the save process to reduce the risk of save data corruption. You can now enjoy a safer and smoother experience when playing on servers.

Discord Integration

Added the option to link your Discord account to the game (This is optional).

Linking your Discord account will make it easier to invite friends to play together! (Only supported on the Steam and Mac versions)

Other Adjustments & Improvements

The number of raid boss battles that can occur simultaneously within a guild has been limited to a maximum of 1.

Stability has been improved for dedicated servers, co-op play, and across all platforms.

Login and logout notifications for guild members have been added.

System messages now include color coding.

The server list screen has been improved for better usability.

A server address hiding mode has been added for streaming purposes.

An icon is now displayed when the connection to a server is unstable.

The multiplayer starting point has been adjusted to match single-player.

Main missions can now be progressed in PvP mode.

The name of the player who placed a structure, as well as the guild name, will now be displayed.

The default world settings for dedicated servers have been adjusted to closely match single-player Normal difficulty.

On dedicated servers, when the relevant option is enabled in world settings, the ID of the player who placed a structure will now be displayed.

Balance Overhaul

Experience Gain

We've adjusted the experience table and the experience gain of Pals. Lower-level Pals will now gain experience more easily, making it much more viable to train Pals that you catch later in your playthrough.

Capture Probability

We've adjusted the calculation formula for Pal capture rates, making Pals easier to catch overall.

Gold Balance

The amount of gold coins obtainable from treasure chests has been increased by approximately 2 to 4 times. We've also adjusted the trade prices of items and Pals overall.

Crafting and Equipment

We've adjusted the material requirements for crafting recipes, weapons, armor, ammo, schematics, and saddles. These values have been rebalanced to better match game progression, making equipment upgrades and crafting more appropriate throughout the course of play.

Accessory Overhaul

The method for obtaining accessories has been changed from acquiring them as physical items to crafting them from schematics. Schematics can be obtained at a low rate from treasure chests, Ancient Ruins, large-scale oil rigs, and more. The “+1 / +2” accessory system has been removed, and the performance of existing “+0” accessories has been increased to the equivalent of “+2”.

Shops and Rewards

We've adjusted shop stock lineups, purchase prices, and selling prices. In addition, various rewards and the amount of exploration experience gained have been reviewed. These changes are intended to create a more natural progression flow between exploration, combat, crafting, and shopping.

Expedition Rewards

The danger level of expedition destinations unlocked after clearing each Tower Boss (Hard) has been changed to “Highest,” and the reward contents have been significantly rebalanced. Rewards have been adjusted so that players can obtain items appropriate for the difficulty, including the “Kinship Peach.” We've also added Sunreach and the World Tree as new expedition destinations.

Enemy/Boss Placement Adjustment

We’ve reviewed the spawn locations of enemies and bosses across the game, adjusting them to better match the intended difficulty and challenge of each area. Note: Due to changes in boss placements, defeated Bounty history will be reset in version 1.0.

High-Difficulty Content Adjustment

In line with the player level cap becoming 80, we've reviewed and adjusted the appropriate levels and difficulty of high-difficulty content, including raid bosses, Tower Boss Hard Mode, and oil rigs.

Research Laboratory

We’ve adjusted the balance of TiconbuildObjectLabPal Labor Research Lab and added new levels and effects to various research categories.

Medal Merchant

We've added new items that can be exchanged for TitemiconMaterialDogCoinDog Coins. In addition, the number of Dog Coins required to exchange for each item has been reviewed and adjusted.

Technology Rebalance

We've reviewed the unlock levels of technology and added many new crafting materials.

Other Adjustments & Improvements

Pal breeding combinations have been reviewed overall. We've adjusted them to provide an acquisition experience that matches game progression.

The amount of experience gained from crafting has been adjusted for certain items.

New high-difficulty fishing spots have been added to Sunreach and the World Tree. Bring Pals that can assist with fishing and take on the highest-tier fishing challenges.

With the addition of new fishing spots, the current "Expert Fishing Spot" has been renamed to "Master Fishing Spot." The name "Expert Fishing Spot" is now used for a new fishing spot, one difficulty tier higher.

Fishing spots, as well as the Pals and rewards obtainable through fishing, have been adjusted.

The chance of catching Alpha Pals from fishing ponds has been increased.

Fishing bait can now be obtained from raid rewards, treasure chests, salvage, and scrap.

Fishing bait has been added to merchants' lineups.

Crafting for Simple Bait will now be unlocked when Intermediate or Advanced Fishing Rods are unlocked through Technology.

Lucky Pals now provide Work Suitability enhancement items and large amounts of experience. In addition, Lucky Pals now start at a higher rank when captured.

In line with the overall increase in Active Skill power, Lucky Pals encountered in early-game areas will no longer possess excessively powerful Active Skills.

When "Random Pal Spawn Mode" is enabled, players will begin with all Pal saddles unlocked. Note: Applies only to newly created worlds. (This does not apply to worlds carried over from data created before v0.7.3.)

Accumulated experience in existing save data will be automatically adjusted to match the new experience table. (Player levels will not be reduced.)

Legendary blueprints dropped by bosses have been adjusted, and the number of eligible items has been increased.

The display order of Bounty Token and Saddles has been adjusted.

Stat Enhancement Fruits can now be crafted using Lotus.

The crafting yield of enticing Fishing Bait has been increased.

Players can now jump even when exceeding their carrying capacity, up to 1.25× their maximum carry weight limit. Movement speed penalties while overburdened have also been reduced.

The crafting yield of the following ammunition types has been increased:

The crafting yield of the following arrow types has been increased:

The rewards available from Oil Rig treasure chests have been improved, and additional obtainable items have been added.

Pals summoned or controlled by enemies at the Rayne Syndicate Platform Oil Rig can now be captured.

Cave Mushrooms will no longer spoil.

The selling price of certain ultra-rare items has been reduced to the minimum value to make it clear that selling them is not recommended.

V1 and V2 Armor Schematic IV are now exchanged through the Arena Merchant instead of the Medal Merchant.

The crafting materials for Pal Sphere have been adjusted. Stone and Wood are no longer required, and the item can now be crafted using 1 Paldium Fragment.

The number of Pal Metal Ingots required to craft an Ultimate Sphere has been reduced from 10 to 5.

UI / UX Adjustments

Improved Search/Sort for Various UIs

A search function has been added to the Pal Box, and name filters and category sorting have been added to the crafting screen, making it easier to find specific Pals and items. These improvements make it easier to locate what you're looking for, even in the later stages of the game when you have accumulated a large number of Pals and items.

Filter options have also been added to the Paldeck, allowing players to display Pals whose capture bonuses have not yet been completed, Pals with specific elements, and more.

We've also added a new sorting option to the Pal Box, allowing Pals to be sorted by Expedition Power.

Improved Status/Effect Display

Pal status details now display bonus values provided by Souls and Awakening. In addition, HP bonuses, which were previously not viewable, can now be checked.

An icon will now be displayed alongside damage numbers to indicate when a status effect has been inflicted.

Icons indicating status ailments such as Burn and Poison will now be displayed on the HP gauge.

Improved the display of ★ ranks for ranked-up Pals and enhanced Work Suitability levels.

Partner Skill descriptions have been improved to make effect values easier to understand. For example, weight reduction effects will now display specific values, such as: "While in party, the weight of Ore is reduced by 80%."

Changes in Partner Skill effects by rank are now reflected directly in their descriptions. For example, a description that reads "While in party, the weight of Ore is reduced by 80%." will update to "While in party, the weight of Ore is reduced by 100%." when the Pal's rank is increased.

Map Improvements

Improved map controls, allowing for smoother zooming and icon selection.

Added a "Guild Marker" that can be shared with guild members.

Added a function to hover the cursor over a base.

A mark is now displayed on bases under raid.

Dedicated marks are now displayed on the icons of bosses and Great Eagle Statues located below cliffs or inside caves.

The Custom Marker window can now be closed by clicking outside of it.

Character Creation Additions/Adjustments

Added 8 new hairstyles, 5 new face types, and 13 new hair accessories. In addition, the player's default facial model has been visually updated and refined.

Other Adjustments & Improvements

Changed the title screen to a key visual newly created for version 1.0.

The inventory can now be opened with the I key.

The loading screen has been completely renewed and now displays Tips.

New, improved UI for whenever the player gets a reward.

Added support for vertical FOV settings to improve QoL when playing on ultrawide monitors.

Added a conversation text skip function.

When switching weapons, a weapon list is now displayed. On controllers, this can be shown by holding the Y button.

You can now check capture bonus status on the HP gauge without readying a Sphere.

Added a "Retrieve All" button to the Palbox UI to return Pals in base to Palbox.

You can now change a Pal’s Favorite setting directly from the Pal Box UI.

Added Partner Skill display to the Pal Box UI.

You can now directly use food from the Feed Bag slot. This can be done by holding the “Use” button in the inventory.

Changed “Respawn” to “Emergency Escape.” Regardless of world settings, items will no longer be dropped.

Tutorial messages are now displayed according to the input device.

Improved clarity of hold input timing when activating Partner Skills.

Improved guidance for insufficient heat/cold resistance levels.

Added an error message for when fast travel is not available.

Improved messaging for elemental treasure chests.

Improved messaging when fishing without bait.

Added support for UI scrolling using the right stick.

Adjusted sort order for inventory and item lists.

Notifications will now be sent when Pals return from expeditions.

Added an expedition exclusion setting button.

The appearance of Pal Dimensional Storage now changes when set to private.

Fixed a display issue when changing graphics preset settings.

Fixed an issue where the virtual keyboard would cover input fields on ROG Ally.

Fixed an issue where dialogs were duplicated during touch input.

Added face icons for captured human characters.

In the build menu, structures requiring electricity now display an icon.

In the build menu, changed the classification of the “Summoning Altar” from “Other” to “Pal.”

When swapping a Pal’s Active Skills, learned skills are now displayed in element order.

Some items, such as “Training Manual” and “Technical Manual,” can now be used in bulk.

Renamed some items to better clarify their acquisition methods and usage.

Extended Decal Gun duration from 10 seconds to 2 minutes, and changed it so decals are no longer displayed beyond a certain distance.

When using Quick Stack to move items from your inventory to a chest, items will now be placed in an empty slot if all existing stacks of the same item are already at their maximum stack size.

Graphics

Major Visual Brush-Up of the World

We've significantly adjusted the overall graphical presentation of the game.

Water materials, coastline visuals, lighting, and environmental rendering have been revised, enhancing the atmosphere of the fields and increasing immersion during exploration.

Improved Waterfront/Coastline Expression

We've adjusted water materials and brushed up the appearance of coastlines. Including new areas and sea exploration, waterfront scenery now looks more natural.

Adjusted Lighting/Environmental Expression

We've adjusted lighting and environmental presentation across various locations.

The atmosphere of different times of day and areas is now more clearly conveyed, enhancing the sense of adventure.

Other Adjustments & Improvements

Adjusted the time of day for the opening demo and the start of the game.

Adjusted the draw distance for grass and trees at High graphics settings and above.

Adjusted shadow density across the entire field.

Adjusted settings so that character shadows are now displayed in dungeons, boss areas, Sealed Realms, and other similar locations.

Adjusted post-processing effects in areas such as deserts and snowy mountains.

Adjusted the color tone of the Arena.

Improved crop growth visuals on farms.

Improved the visuals of river breaks and waterfalls.

Added cherry blossom effects to the Sakurajima Tower Boss battle.

Enhanced cage visual effects.

Greatly refined the appearance of some field boss spawn areas to better match proper boss-area visuals.

Added a new world setting allowing players to configure the Maximum Number of Dropped Active Items.

Sound

Improved Battle Music

Increased the variety of battle music and adjusted it to better match the flow of combat.

Improved Sound Effect Logic

We’ve improved existing sound effects and their logic, including volume, playback timing, distance attenuation, looping, and overlapping behavior.

Adjustments have been made to create a more natural audio experience across various situations, such as UI operations, combat, movement, gathering, building, crafting, and base activities.

Improved Player-Action Sounds

We've adjusted sound effects related to player actions, including jumping, landing, fall damage, footsteps, dodging, melee attacks, weapon switching, equipping, and item usage.

Feedback for player actions is now clearer, improving the overall feel of gameplay. In addition, player voice lines will now play when taking fall damage.

Improved Weapon/Combat Sound Effects

We've added and adjusted weapon-related sound effects, including bows, fire arrows, poison arrows, reloading, shotguns, melee weapons, swords, katanas, beam swords, and others.

We've also fixed issues where sound effects did not play for certain weapons or skills, where incorrect sound effects were played, and where sound effects continued to play after cancellation. In addition, sound effects have been added for issuing attack commands to Pals.

Improved Pal-Action Sounds

We've adjusted sound effects related to Pal's actions, including cries, footsteps, landing sounds, swimming, and movement sounds while riding. Pals will now vocalize when you dash while riding them.

The individuality of each Pal and the sense of movement while riding are now more clearly conveyed. We've also fixed issues where identical Pal cries would overlap and become overly loud, as well as issues where movement and footstep sounds of certain Pals did not match the intended behavior.

Improved Base/Building/Crafting Sound Effects

We've added and adjusted sound effects for building interactions, including structure operation sounds, storage opening/closing sounds, item transfer sounds in chests, crafting completion sounds, repair sounds, Pal Box operation sounds, and Pal cries when assigning Work Pals.

Audio feedback for base work and management operations has been improved, making interactions clearer through sound. We've also fixed an issue where some work-related sound effects were still played even when the base Pal work sound setting was turned OFF.

Improved Gathering/Exploration Sound Effects

We've added and adjusted sound effects that occur during exploration, including mining, logging, gathering, item acquisition, and dungeon entry and exit.

We've also fixed issues where the correct sound effects did not play when attacking mineable objects, as well as issues where footstep sounds did not behave as intended depending on terrain or structures.

Improved UI/Reward/Mission Presentation Sound Effects

We've added and adjusted presentation sound effects related to progression and rewards, including Technology unlocks, Main Mission acceptance and completion, Base Upgrades, and Arena RP gains.

We've also fixed issues where sound effects did not play or multiple sound effects overlapped in certain UI operations, such as the Palpedia, Repair Bench, Palbox, Build Menu, and Inventory.

We've also adjusted frequently heard operation sounds, such as UI confirmation sounds, to be less fatiguing.

Improved NPC/Conversation Sound

We've added jingles for conversations with merchant NPCs and for when visitor events occur. We've also adjusted the playback behavior of NPC voices and work sounds.

Expanded Sound Settings

We've added ON/OFF settings for certain sound effects in the sound options. In addition, player voice and NPC voice volumes can now be adjusted separately. It's now easier to adjust specific sounds, such as base Pal work sounds, according to player preference.

Fixed issues where BGM would not stop, would overlap, or would continue playing after leaving certain areas.

Fixed issues where certain sound effects would cut off unnaturally, continue playing after cancellation, or be audible from excessive distances.

Adjusted playback behavior for various sound effects, including torches, riding Pals, and footsteps during Partner Skill activation.

Optimization

Optimized dedicated server processing, improving performance even in situations with many players.

Optimized processing related to equipment and weapons, reducing in-game load.

Optimized processing related to grass, trees, and gatherable objects in the open world, improving performance during exploration.

Improved processing performance in situations with a large number of placed objects or spawn points.

Optimized certain high-load processes, reducing the likelihood of temporary stuttering.

Optimized memory-related processing, improving overall performance.

Optimized data search processing for items, work states, and other systems, improving the performance of various operations.

Other Main Bug Fixes

Fixed issues causing loss of control or infinite loading during login, warping, death, and respawn.

Fixed issues where progression could become blocked in certain boss battles and Tower Boss battles.

Reduced issues where wild Pals and NPCs would get stuck on terrain, stop moving, or move in zigzag patterns.

Fixed issues where base Pals could not resume work, would clip through the ground, or would not recover from abnormal states.

Fixed cursor and focus issues when operating the Global Pal Box and various UIs using a gamepad.

Fixed issues with camera behavior, rendering, weapon switching, and Partner Skill display while riding.

Fixed issues such as loss of control during fishing, being able to open menus, and lingering effects.

Fixed numerous synchronization inconsistencies, display issues, progression blockers, and crashes in multiplayer.

Fixed crashes and memory leaks occurring on PS5, Xbox, and dedicated server environments.

Fixed numerous cases of terrain clipping, wall clipping, floating objects, buried spawners, and areas prone to getting stuck.

Fixed an issue where flying Pals would sink into certain water areas.

Fixed an issue where camera shake occurred even when camera shake was turned OFF.

Fixed an issue where the wrong types of items could be obtained in the Snowy Mountains area.

Fixed an issue where the player would sometimes not hold weapons correctly on the inventory screen.

Fixed an issue where a Pal would stop moving after hitting a spike trap in a dungeon.

Fixed an issue where other players' movements would not synchronize correctly during multiplayer.

Fixed an issue where rapidly firing the Energy Shotgun could cause the firing animation to play without actually firing a shot.

Fixed an issue where the player could slide while standing under certain conditions.

Fixed an issue where footstep sounds would not play when certain weapons were equipped.

Fixed an issue where Pals placed in certain villages and settlements would behave unnaturally.

Fixed an issue on dedicated servers where Mammorest’s Earth Impact would only register one hit per tree.

Fixed an issue that prevented fences from being replaced in Build Mode.

Fixed an issue where Base Pals would land immediately after being thrown.

Fixed an issue where mission tracking markers were not shown in the world or on the map.

Fixed an issue where cancelling text conversion in chat with the Esc key could prevent keyboard input from working.

Fixed an issue where treasure map icons and pillars would disappear after restarting the game.

Fixed an issue where Lumbering Work Suitability Pals assigned to certain trees would sometimes stop moving and fail to begin logging.

Adjusted some facilities so they no longer sink too deeply into the terrain when built.

Fixed an issue where players who joined the Raid Area during an ongoing raid could fall beneath the terrain upon contact with the raid boss.

Fixed an issue where the “Battling” status on the Summoning Altar would not disappear if the raid boss was defeated immediately after it appeared and the player quickly returned to the field.

Fixed an issue on dedicated servers where enemy Pals with fast charge attacks could teleport or move long distances and get stuck inside walls.

Fixed an issue where the game would crash upon player defeat while certain weapons, such as the Vortex Beater, were equipped.

Fixed an issue on dedicated servers where defeating Hartalis could cause a crash.

Fixed an issue where fast traveling while in the frozen state could cause loading to fail or cause a black screen.

Fixed an issue where players could spawn buried in the ground after loading save data.

Fixed an issue where enemy Pals and NPCs spawned during supply drop and meteor events would disappear immediately upon event completion.

Fixed an issue where dying immediately after loading a save would cause the Death Penalty to appear at a different place from the Death Location.

Fixed an issue where returning to the title screen while fishing caused controls to become unresponsive.

Fixed an issue where, when attacking an enemy fleeing from the player with a Partner Skill, the attacking Pal would stop moving if the attack failed to hit the enemy.

Fixed an issue on dedicated servers where mounting a Pal immediately after fast traveling could cause the player to become stuck.

Fixed an issue where dismounting could allow players to clip into the terrain.

Fixed an issue in certain areas of the Terraria Dungeon where players could enter unintended areas.

Fixed an issue on dedicated servers where the ammo count of ranged weapons was not synchronized correctly.

Fixed an issue in the Raid Area where the raid boss would target the Palbox with a warp attack if players moved beyond its attack range.

Fixed an issue on dedicated servers where, when Moon Lord was summoned, the eyes on both of its hands would remain closed, preventing it from attacking and sometimes preventing players from dealing damage.

Fixed an issue on dedicated servers where players could take heavy damage and die when logging in.

Fixed an issue on dedicated servers where the Homeward Thundercloud could not be used properly while riding a Pal.

Fixed an issue on dedicated servers where a wild Pal would target an unrelated player if its ally died from terrain damage.

Fixed an issue where Xenolord would remain in place if it died while summoning reinforcements.

Fixed an issue where the entire screen would become blurry after leaving the game idle for a certain time with DLSS enabled.

Fixed an issue where items that had already been dropped could not be automatically picked up when starting from save data.

Fixed an issue where summoned Pals would become hostile toward Pals held captive in cages at enemy bases.

Fixed an issue where merchants would become hostile if a Pal accompanying them died from terrain damage, even when the player had done nothing.

Fixed an issue where using certain weapons while getting up after being revived by Herbil Pulse would prevent movement and certain actions.

Fixed an issue where, when another player was incapacitated and Herbil Pulse was activated, the animation would revert to a face-down prone position.

Fixed an issue where Skill Fruit trees placed in dungeons were sometimes not visible from the client’s perspective.

Fixed an issue where, while wearing the Depresso Armor, confirming changes on the Antique Dresser’s character customization screen would cause the hands to clip into the body in the field.

Fixed an issue on Xbox where the game would forcibly close after extended play sessions.

Fixed an issue where eggs produced at the Breeding Farm would gradually become larger or smaller each time they were repeatedly produced and collected.

Fixed an issue on the client side in multiplayer where the Partner Skill effect “Runs faster over [terrain type]” would not activate until certain conditions were met.

Fixed an issue occurring only on dedicated servers where Neptilius’s “Sentinel of the Great Sea” would sometimes not leap high when used at sea.

Fixed an issue on dedicated servers where logging out while wanted would clear the wanted status but leave the PIDF remaining.

Fixed an issue where a base Pal with the “Mercy Hit” passive skill would defeat enemies instead of activating its effect when dealing lethal damage.

Fixed an issue where equipping the Heavy Weight Module did not reduce the throwing distance of Pal Spheres and instead caused it to increase.

Added a key configuration option as a countermeasure for an issue on macOS where, when using keyboard and mouse controls, Axis Alignment Mode in Build Mode would fail and return the player to the structure selection menu.

Fixed an issue where the Logging Site and Stone Pit would not align properly when placed in Alignment Mode.

Fixed an issue where, when a client used Bastigor’s “Blizzard Crash,” it would automatically activate again after the cooldown ended.

Many, many, many minor bugs fixed...too many to list!

Version 0.7.3

2026/04/06

Balance Adjustments

  • Blueprints stored in chests at the base can now actually be used in crafting.

Bug Fixes

  • Fixed an issue where using non-foundation structures such as pillars would cause roofs and other structures to float in mid-air.

Version v0.7.2

2026/2/16

Balance Adjustments

  • Added rarity variations for melee weapons (TitemiconWeaponSwordSwords, TitemiconWeaponKatanaKatanas, TitemiconWeaponBeamSwordBeam Swords, TitemiconWeaponSpearForestBossLily's Spear).
  • [Steam] Added a Debug Mod that allows constant updates for mod development.

Bug Fixes

  • Fixed an issue where the display would appear misaligned when placing Japanese-style buildings in certain placements.
  • Fixed an issue where TiconbuildObjectPalBoxV2Palboxes could be placed on top of some buildings under certain conditions.
  • Fixed an issue where some raid bosses would appear stuck underground in the raid batlefield and still be able to attack.
  • [Steam] Fixed an issue where some mods would not work properly on Wine/Proton.
  • Other minor bug fixes.

Version v0.7.1

2026/1/21

Balance Adjustments

  • In PvP, the on-screen raid log will now continue to be displayed while your base is under attack from other players.
  • The TiconbuildObjectAltarSummoning Altar at your base will no longer be destroyed at the end of the raids inside the raid area.
  • Reduce the recovery time between swings for melee weapons (Swords, Katana, Beam Swords).
  • Increased the attack range of melee weapons (TitemiconWeaponSwordSwords, TitemiconWeaponKatanaKatana, TitemiconWeaponBeamSwordBeam Swords).

Bug Fixes

  • Fixed an issue where mods would still function when enabled in their individual settings even when "Allow Mod Use" was turned off in the Mod Management menu.
  • Fixed an issue where attack notifications would not appear when another player approached your base while riding a Pal in PvP.
  • Fixed an issue where TLegendDeericonnormalHartalis "Sacred Barrier" was not properly blocking the Oil Rig's anti-aircraft laser.
  • Fixed an issue where working Pals would sometimes freeze in combat mode during raid boss battles and not engage in combat.
  • Fixed an issue where TitemiconFoodFruithp01Life Fruit, TitemiconFoodFruitattack01Power Fruit and TitemiconFoodFruitdefense01Stout Fruit would not be rewarded when clearing the TLegendDeericonnormalHartalis raid boss on "Extreme" difficulty.
  • Fixed an issue where players would die while on water after leaving a dungeon and before landing, causing their inventory and Pals to be dropped back into the dungeon.
  • Fixed an issue where Pals consumed in a TiconbuildObjectCharacterRankUpPal Essence Condenser would disappear after a short time had passed since being restored from the TiconbuildObjectGlobalPalStorageGlobal Palbox.
  • Fixed an issue where Wall Signs would be placed embedded into certain buildings when constructed on them.
  • Fixed an issue where the graphics of some building materials and equipment would not be rendered correctly.
  • Fixed an issue where some background music and sound effects would continue to play or would play in the wrong place.
  • [Steam] Fixed an issue where the achievement "Alpha Pal Slayer" would not be unlocked correctly.
  • Other minor bugs fixes.

Version v0.7.0: Home Sweet Home

2025/12/17

ULTRAKILL Collab!

  • Added TitemiconArmorOctavia001ArmorV1 Armor and TitemiconArmorOctavia002ArmorV2 Armor sets! Terrorize the Palpagos Islands as your favorite blood-fueled robot!
  • Added a pair of iconic weapons from ULTRAKILL!
  • Unique Mechanic - Coin Toss
    • Throw coins (Hotkey: E) while using the Marksman Revolver to perform a Ricoshot! Bullets will ricochet off the thrown coin and deal devastating damage to nearby targets!

Base Building Improvements

  • Added 48 new building parts, including triangular pieces!
  • Added the ability to change the color (Hotkey: P) of some buildings and foundations!
  • Changed the building UI to a list-based system.

Raid Boss Improvements

Melee Combat Improvements

  • Improved the melee gameplay for swords, katanas and beam swords. Pressing left click (right trigger) will perform a new consecutive combo attack.
  • Special attacks have been added to the katana and beam sword. Holding either left or right click (left or right trigger) will activate these abilities.

New Features

  • Added PvP functionality (Experimental!).
  • [PC - Steam Only] Added Steam Workshop, allowing players to download and use mods.

Mechanic Adjustments

  • When placing a building, an arrow indicating the building's orientation will now be displayed.
  • When placing a building, buildings with a set work location will now display a Cattiva icon indicating the work location.
  • Adjusted the Palbox so it can be aligned with foundations and roofs.
  • [Keyboard & Mouse Controls] Building controls have been made more intuitive, and continuous building has been changed to the default setting.

Balance Adjustments

  • Added new implants to the TiconbuildObjectOperatingTablePal Surgery Table(built in):
  • You can now get a TitemiconConsumeAffectionFruit01Little Kinship Peach from a Pal when freeing them from an enemy camp.
  • The last hit done to an enemy while using mercy will now display ""MERCY HIT"" to indicate that no damage was done.
  • Changed specifications so that all Pals will no longer lose SAN when taking damage.
  • Reduced the impact of bad status effects:
    • Hungry... Attack, Defense, Work Speed -20% → -10%
    • Starving... Attack, Defense, Work Speed -50% → -20%
    • Cold... Work Speed -10% → -5%
    • Sprain... Movement Speed -10% → -5%
    • Overfull... Increased hunger loss rate by 100% → +50%
    • Ulcer... Work Speed -20%, Movement Speed -10% → Work Speed -10%, Movement Speed -5%
    • Fracture... Work Speed -10%, Movement Speed -20% → Work Speed -5%, Movement Speed -10%
    • Weakened... Work Speed -20%, Movement Speed -30% → Work Speed -10%, Movement Speed -20%
    • Depressed... -30% Work Speed, -20% Movement Speed → -20% Work Speed, -10% Movement Speed
  • Changed the attribute of the TSakuraSaurusiconnormalBroncherry's unique skill "Body Smash" from neutral to the grass.
  • Changed the attribute of TBoariconnormalRushoar's unique skill "Heavy Charge" from neutral to earth.
  • Added "Item Decay Speed Multiplier" to the Options Settings.
  • [Dedicated Servers] Police NPCs targeting players who have committed crimes will now only deal damage to the target player and their guild.
  • The appearance of the work aptitude icon has been changed.

Bug Fixes

  • Fixed an issue where TFlowerRabbiticonnormalFlopie would not collect dropped items in the field while her partner skill "Helper Bunny" was active.
  • Improved Pal pathfinding AI to make it easier to reach the target location within the base.
  • Fixed an issue where summoned Pals would attack visitors when set to "attack aggressively."
  • Fixed an issue where attacking visitors in your base would not result in the correct attacking state.
  • Many other minor bug fixes.

Unlisted Changes

  • Flying pals now have a 'gliding' animation when flying downwards. (only the ones with wings, NOT Jetragon or Xenolord)
  • TWeaselDragoniconnormalChillet's walk has been changed to be bipedal instead of quadrupedal.
  • Pals no longer recover instantly from sleeping in beds (including pods.) This makes 'rescue pals' once again useless.

Version v0.6.8

New Content

  • Added a new "Halloween Mission"!

Complete the mission (21,-230) to unlock Zoe's Halloween costume and a Depresso armor set for players!

Mechanic Adjustments

  • Added the "Zoe's Sphere" mission, which allows the player to obtain Zoe & Grizzbolt!
  • Adjusted chat notifications to now display when players join or leave a server.

v0.6.6 Patch Notes

2025/09/17

Balance Adjustments & System Changes

  • A warning will now be displayed on screen if the world settings are set too high for the system playing the game.
  • Changed Herbil Pulse so that players will be invincible for a short time when getting up.
  • Slightly expanded the hit detection of Excalibur’s shockwave.
  • Fixed an issue where the hit detection and visual effects of Terra Blade were misaligned.
  • [Controller] Easy Bulk Storage control adjustment: pressing the LS button now applies immediately.
  • Changed the appearance of Pal's rank-up items.
  • Adjust NPC trust modifiers to be in line with the implementation of NPC passive skills.
  • Added "Item Decay Speed" options to the world settings.

Bug Fixes

  • Implemented countermeasures for save data bloating and rollback issues.
  • Fixed a bug where passive skill effects were not applied to human NPCs.
  • Fixed a bug that allowed climbing on spheres during capture.
  • Fixed an issue where the sorting order of Key Items appeared to shuffle randomly.
  • Fixed a bug where treasure chests would sometimes not appear at the end of random dungeons.
  • Fixed a bug where Zoe’s Assault Rifle would continue to fire after defeating an enemy.
  • Fixed a bug where shooting Boost Gun / Mega Boost Gun at base Pals while mounted would not increase their stats.
  • Fixed a bug in multiplayer where equipping a waist lantern and entering a dungeon would turn the entire screen yellow.
  • Fixed a bug where using High Breach with Whalaska or Whalaska Ignis could sometimes cause the player to fall through the floor.
  • Fixed a bug where if Herbil was used just before the player became incapacitated, Herbil Pulse would not activate and progression could become impossible.
  • Fixed a bug where NPCs would not retaliate when attacked.
  • Fixed a bug that allowed construction near towers.
  • Fixed a bug where battle BGM would sometimes continue playing after the player died.
  • Fixed a bug where aim assist would not function properly during the Moonlord battle.
  • Fixed a bug where certain Pal skills would fail when used over water.
  • Fixed a bug in the Arena where using “Huggy Fire” would cause enemies to become stuck.
  • Fixed a bug where Hallowed Plate Mail was not reducing damage taken from Extreme Moonlord.
  • Fixed a bug where unreleased items were being displayed in the flea market.
  • Fixed an issue where DualSense input was not supported on Windows (Win64).

Patch Note v0.6.4

New Content

  • Added a more powerful version of Moon Lord! [Master] Moon Lord!

Mechanic Adjustments

  • Summoned Pals no longer deal damage when bumping into neutral, non-hostile Pals.
  • Sending an overpowered Pal team on an TiconbuildObjectExpeditionPal Expedition Station no longer reduces the expedition time, but instead increases the quantity of rewards.
  • Summoned Pals are returned to the player's party upon player death.
  • Enemies will no longer respawn when their bases are cleared (Enemy-built bases – Not static camps).
  • Death markers on the map will now be displayed above base icons.
  • The amount of fish shadows at a fishing spot will now persist even if the player leaves.
  • Additional fishing spots have been added around the world.
  • Adjusted the UI messaging for when the player can't afford to buy Pals from NPCs.
  • Adjusted the interaction logic for opening and closing cages in enemy bases, which was sometimes unresponsive depending on the camera angle.
  • Adjusted the building restriction radius around the TiconbuildObjectExpeditionPal Expedition Station.
  • Items bought from the TiconbuildObjectItemBoothFlea Market (Items) can no longer exceed one stack per purchase.
  • Fixed the behavior of the TitemiconWeaponHomingSphereLauncherHoming Sphere Launcher.

Balance Adjustments

  • Fixed an issue where the partner skill "Trigger Happy" had unintendedly high power.
  • Increased the drop rate of legendary blueprints from the chests at the end of the Terraria dungeon.
  • Adjusted the selling price of the Terraria monsters.
  • Added Heat Resistance Lv1 / Cold Resistance Lv1 to TitemiconArmorYakushimaArmor001Hallowed Plate Mail.
  • Adjusted the breeding results when using TYakushimaBoss001iconnormalEye of Cthulhu.
  • Changed the raid boss reward logic so that players can receive rewards even if they didn't deal direct damage to the boss.
  • Increased the drop quantity of "TitemiconMaterialPalCrystalExAncient Civilization Parts" from certain Alpha Pals.
  • Increased the amount of TitemiconAmmoOverheatRifleBulletOverheat Rifle Ammo crafted from 5 to 10.
  • Increased swimming speed for some Pals.
  • Adjusted the map placement of certain mission NPCs so that they can be accessed by players at more appropriate levels.

Major Bug Fixes

  • Fixed an issue where mission progress was lost or would not progress.
  • Fixed an issue where Pals in TiconbuildObjectDimensionPalStorageDimensional Pal Storage would disappear.
  • Upon dying inside the Terraria Dungeon, the player's items and Pals are now dropped in front of the dungeon entrance.

Bug Fixes

  • Fixed an issue in the Moon Lord raid where Pals would continue to attack already-destroyed body parts.
  • Fixed a bug where defeating Moon Lord would unlock the wrong achievements.
  • Fixed a bug where using TLeafMomongaiconnormalHerbil's partner skill during a tower boss battle could cause the player to get trapped inside.
  • Fixed a bug where TLeafMomongaiconnormalHerbil's partner skill in combination with certain enemy skills could cause the game to soft lock.
  • Fixed a crash that occurred when switching input methods while using the chat.
  • Fixed a bug that prevented players from handing over Pals in missions when using a controller.
  • Fixed a bug that caused missions to duplicate when logging in to dedicated servers.
  • Fixed inconsistencies in NPC dialogue and mission dialogue.
  • Fixed a bug where capturing a target during a mission would incorrectly count it as two kills.
  • Fixed a bug where detailed info for owned Pals was not being displayed in the Pal delivery mission UI.
  • Fixed a bug where descriptions for some missions were not being displayed correctly in the mission list.
  • Fixed a bug where some missions continued to be displayed as in progress even after completion.
  • Fixed a localization bug where some text was appearing in Japanese even when the game was set to another language.
  • Fixed a bug that was causing sound effects to play over and over after finishing a mission.
  • Fixed a bug where the cursor would not appear or scroll when opening the mission menu with a controller.
  • Fixed a bug where some skills used while mounted would unintentionally go through walls.
  • Fixed a bug where some skills would target players from the same guild.
  • Fixed a bug where the fishing minigame would start with a smaller capture gauge under certain conditions.
  • Fixed a bug where the fishing guide would sometimes stop being displayed.
  • Fixed a bug where players could fish through walls or floors.
  • Fixed a bug where fishing and salvaging sound effects could be heard from far away in multiplayer.
  • Fixed a bug with the fishing pond that was not correctly reducing the fishing time with certain work suitability items etc.
  • Fixed a bug that prevented TJellyfishFairyiconnormalJelliette and TJellyfishGhosticonnormalJellroy partner skills from activating.
  • Fixed a bug where items dropped underwater wouldn't float to the surface.
  • Fixed an exploit where certain NPC visitors to the base could be captured repeatedly for infinite rewards.
  • Adjusted TSnowPeafowliconnormalFrostplume's behavior so that their partner skill doesn't activate in the arena if they aren't the primary opponent.
  • "Mercy" will no longer apply inside the arena.
  • Fixed spawn location discrepancies for certain Pals.
  • Fixed missing partner skill icons.
  • Fixed the sorting order for some food items.
  • Various other minor bug fixes.

Tides of Terraria

Terraria Collab!

New Content

Arena

  • A single-player challenge mode Arena has been added!
    • Raise your rank by facing off against the fierce warriors of Palpagos Island! Get various rewards with the TitemiconJewelryBattleTicketBattle Tickets you receive when you win!
  • You can now set rules in the arena, such as banning certain pals.
  • A public Pal Box has been added at the entrance to the arena that all players can use.
  • An arena spectator function has been added in multiplayer!

Mechanic Adjustments

  • Added equipment durability to the game settings.
  • When a cooling Pal is assigned to the Flea Market (Item), food spoilage rate is now reduced.
  • TLilyQueeniconnormalLyleen’s ability “Bountiful Protection” now recovers HP for all allies within range.

Balance Adjustments

  • Some aggressive enemies have been made friendly.
  • Pal skill cooldowns will tick down even if they are not summoned.
  • The speed and stamina of Pals that can be mounted have been adjusted, and the speed of some Pals that were too slow has been improved.
  • The lineup of bounty hunters has been expanded.
  • With the implementation of the mission system, the rewards obtained from NPCs have been adjusted. To maintain fairness, conversation logs with all NPCs have been reset so that rewards can be received again.
  • Pal Condensation is considered end-game content, so the strength of Axel, Marcus, and Victor on normal difficulty has been reduced to reduce its necessity.
  • The power of some active skills, such as Pal Blast, has been increased.
  • The probability of getting books that enhance Pal's work aptitude from attribute treasure chests has been increased.

Pals

UI

  • Implemented "Easy Bulk Storage" feature! Conveniently store all materials in any chest around your base with the click of one button!
  • Changed specifications to automatically select materials in bulk in the Pal Condensation UI.
  • You can now set and quickly select your current Pal presets from the Pal Box UI.
  • All neutral enemies now have green HP gauges, and only aggressive or hostile enemies have red HP gauges.

Multiplayer

  • Fixed a bug where the option to display servers with matching versions was not working.

World

  • Added more patterns to random dungeons.
  • Fishing spots where fish shadows appear have been placed all around the world.
  • Salvage spots have been placed out at sea.

Achievements

  • Several new achievements have been added.

Bug fixes

  • Fixed a bug where Jetragon would jump too high when jumping.
  • Many many other minor issues have been fixed.

Crossplay Update, v0.5.0

2025/03/19

New Content

  • Crossplay!
    • Cross-play is now available across all platforms.
  • TiconbuildObjectGlobalPalStorageGlobal Palbox
    • Store Pal data in the Global Palbox and transfer Pals between worlds!
  • TiconbuildObjectDimensionPalStorageDimensional Pal Storage
    • A new storage system with 10 times the capacity of a regular Palbox! Guild members can access it, and it can also be used as a personal storage with private settings.
  • Cosmetic Armour System!
    • You can now equip armour cosmetically in the TiconbuildObjectTableDresser01StoneAntique Dresser. Change your character’s appearance without affecting armour stats!
  • Photo Mode
    • Accessible from the Pal Command Wheel. Hide the UI and move the camera around to take stunning screenshots.
  • TiconbuildObjectCompositeDeskDrafting Table
    • Combine low-rarity blueprints to create higher-rarity ones!
  • Dedicated Servers for Mac

Specification Adjustments

  • Buildings can now be placed even if they overlap with a Pal
  • When connecting foundations or roofs, the connected pieces will now automatically align in the same direction
  • Assigning an Ice Pal to the TiconbuildObjectItemBoothFlea Market (Items) will slow down item decay in storage and sales
  • Added torches at the entrances of random dungeons for better visibility
  • Players can now sit on chairs and cushions
  • Some weapons that dealt ultra-high damage to trees will no longer drop items upon destruction
  • Added new NPCs and improved NPC behaviour during conversations

Balance Adjustments

  • Adjusted elemental chest rewards. TitemiconMaterialDogCoinDog Coins will always drop from these chests and they also have a small chance of containing work suitability books. (Existing chests in current worlds will retain old drop tables; new ones will follow the updated table.)
  • Increased EXP gained from defeating the Attack Chopper
  • Increased the DPS of TitemiconWeaponFlameThrowerDefaultFlamethrowers
  • Adjusted the default attack used by Electric and Dark Pals when all active skills are on cooldown, making them more in line with the other elements
  • Some human NPCs now have work suitability and work animations when assigned tasks at a base
  • Summoned raid bosses can no longer damage other bases
  • Added TIconelements02Water attribute to TLazyCatfishiconnormalDumud
  • NPC event rewards have been adjusted. To maintain fairness, all NPC conversation logs have been reset, allowing players to claim rewards again!

UI

  • Favourites have been categorised into Favourite 1, 2, and 3 groups
  • Holding the +/- button in the Pal Soul Enhancement UI will now continuously increase/decrease values
  • Added a new sorting option for Pal Box: Sort by Work Suitability Level
  • Added a "Extra Large" text size option
  • Added Fullscreen Mode

Achievements

  • Added several new achievements

Bug Fixes

  • Fixed an issue where players could get launched into space while climbing
  • Fixed a bug where getting stunned by an enemy while riding a flying Pal over water would send the player flying into the sky
  • Fixed an issue where commanding a summoned Pal to attack would also target the Black Marketeer and Medal Merchant
  • Fixed a bug where Bounty Tokens with identical passive effects did not stack properly
  • Fixed an issue where players would sometimes get launched upward when dismounting Azurmane
  • Fixed an issue on dedicated servers where Pals could get stuck on top of feed boxes
  • Fixed an issue where raiding NPCs could attack players through walls if they couldn't reach them
  • Fixed a bug on dedicated servers where Bounty Token effects were not applied upon login
  • Fixed an issue where attacking some NPCs did not add to the player's crime level
  • Various many other minor bug fixes

Patch Notes v0.4.15

2025/02/20

Major Bug Fixes

  • Implemented a workaround for a bug that caused map data to reset.
  • Fixed several Xbox and SteamDeck crashes.

Mechanics Rework

  • Reworked Random Pal mode. The level of wild pals that appear has been fixed for each region. This means that the strength of enemies will gradually increase as you progress, and only the pals that appear will be random.

Network

  • Added measures to address the player rubberbanding issues in multiplayer.

Optimization

  • Optimized save data file sizes.

Bug Fixes

  • Fixed an issue where Pals at bases would get stuck on each other on dedicated servers
  • Fixed an issue where some naturally occurring map objects, such as mushrooms, were not spawning after being destroyed by player construction
  • Fixed an issue where neutral NPCs spawned in random events would not become criminal when attacked
  • Fixed an issue where Pals would not work if summoned too close to a tree
  • Fixed an issue where NPCs would sometimes shake when firing their guns
  • Fixed minor bugs such as texture issues
  • Fixed an issue where anti-aircraft missile launchers would occasionally respawn
  • Fixed an issue where some buildings would not align properly
  • Fixed an issue where Pals would not enter caves

Editor Note

  • Since v0.4.15 updates the UE file structure, players who experience crashes when using Mods are advised to replace the UE4SS experimental-lastest version (at least v3.0.1-323).

Patch Notes v0.4.14

2025/1/24

Spring Festival Skins!

Five Spring Festival skins have been added for all players! (※You must have the corresponding Pal to equip the skin in TiconbuildObjectSkinChangePal Dressing Facility)

  • Lucky Cattiva
  • Fortune-Bringer Lyleen
  • Fortune-Bringer Lyleen Noct
  • Lion-Dancer Chillet
  • Lion-Dancer Chillet Ignis

Specification Adjustments

  • Pals will now target the nearest enemy after being summoned
  • Changed the behaviour of large Pals at bases to be the same as small Pals. This allows them to pass through narrow passages and they will be less likely to collide with ceilings and such
  • Added TIconelements07Ground element to TGrassMammothiconnormalMammorest and TGrassMammothIceiconnormalMammorest Cryst
  • Added TIconelements02Water element and the work suitability "Ticonpalwork01Watering" to TNegativeOctopusiconnormalKillamari

Balance Adjustments

  • Reduced the amount of power required by the TiconbuildObjectMultiElectricHatchingPalEggLarge-Scale Electric Egg Incubator and significantly increased the amount of power stored in the battery
  • Expanded the range of the target area near the reticle when targeting the same enemy
  • Fixed a bug where the stamina of some Pals was different between normal Pals and Alpha Pals
  • Adjusted the rewards from large oil rig treasure chest and removed the uncommon plasma cannon blueprint
  • Extended the distance at which the TitemiconWeaponSFBowAdvanced Bow damage begins to drop off by 1.5
  • Reduced the amount of TitemiconMaterialPlasticPlasteel required when crafting weapons and armor
  • Increased the production speed of crude oil from the TiconbuildObjectOilPumpCrude Oil Extractor
  • Increased the rate at which crude oil extraction speed increases at the Pal Labor Research Laboratory
  • Increased the durability of weapons and armor that can be created with some blueprints (durability of already created equipment will remain unchanged, so it will appear that the durability has decreased at first)

Bug Fixes

  • Fixed a bug that caused the game to crash when a Pal with four negative passive skills was put through surgery by Tcharactercommonhuman00Dr. Brawn
  • Fixed a bug that caused the NEW display in the building UI to not disappear when starting a new save data
  • Fixed an issue that caused the treasure chest in the Oil Rig to not respawn
  • Fixed a bug that sometimes caused the workbench effect to remain
  • Fixed a bug that caused the PS5 players to be able to join Xbox games. This feature is currently under development and was released unintentionally
  • Fixed an issue where some terrain was disappearing

Patch Notes v0.4.13

2025/1/15

  • Increased the turning speed of TDarkMechaDragoniconnormalXenolord and TIceHorseiconnormalFrostallion while in the air
  • Increased the drop rate of legendary blueprints from the large chests on the Rayne Syndicate Platform Oil Rig, and removed uncommon blueprints from the large chest loot table.
  • Fixed a bug that would cause characters to fall under the terrain when logging in, etc.
  • Fixed a bug that would cause autosaving and saving when returning to the title screen to not work properly
  • Fixed a bug that would cause Pals to stop generating power when there are no players at the base
  • Fixed a bug that would cause Pals at the base to stop moving on dedicated servers
  • Fixed a bug that would cause tower bosses to stop moving
  • Fixed a bug that would cause the attack chopper to fly too high
  • Expanded the weak spots on the attack chopper
  • Summoned Pals will now run back to the player if they get too far away during combat
  • Summoned Pals will no longer move out of the way if the player is aiming in their vicinity
  • Fixed the grappling gun behavior while mounted
  • Fixed a bug that allowed players to feed unintended items to Pals
  • Fixed a bug where players could go all the way to the end of a dungeon without defeating the boss
  • Fixed a bug where the boss of the desert dungeon would appear in strange positions
  • Fixed a bug where Pals working on a Human-Powered Generator would face in the wrong direction
  • Fixed a bug that allowed foundations to be built on top of the Pal Expedition Station
  • Fixed a bug that prevented oil from being sold at the TiconbuildObjectItemBoothFlea Market (Items)
  • Fixed a bug that prevented players from interacting with chests while riding a Pal
  • Fixed a bug where there was a hole at the base of Royal Frostallion's tail
  • Fixed a bug where the player would sometimes not move for a while when starting multiplayer
  • Fixed a bug that allowed players do damage other player's base by using TitemiconWeaponYakushimaBladeMeowmere
  • Fixed several bugs related to TDarkMechaDragoniconnormalXenolord's active skills
  • Fixed a bug that caused warping or going through walls when using Bolt Blink
  • Fixed a bug that caused Pals to continue moving in the Spider Raid even when near death
  • Fixed the behavior of Stone Beat while mounted
  • Fixed a bug that caused some active skills to be interrupted when attacked
  • Fixed a bug that sometimes prevented Tarantriss' partner skill "Tarantriss' Web" from being activated
  • Fixed a bug that caused the screen to not shake when using TElecPandaiconnormalGrizzbolt's partner skill
  • Fixed a bug that caused the gun to be distorted when using TCarbuncloiconnormalLifmunk's partner skill
  • Fixed a bug where damage from TBadCatgirliconnormalNyafia's partner skill was lower than expected
  • Fixed a bug where the work speed displayed on the Pal Details screen was different between the host and client
  • Fixed a bug where the description for technologies with prerequisites could disappear
  • Fixed some terrain bugs
  • Fixed a bug where some trees and flowers were not rendered properly
  • Fixed a bug where some NPCs would not sell items
  • Fixed the spawn positions of some NPCs
  • Fixed a bug that caused the work speed buff from food to be lower than expected
  • Fixed several crashes
  • Fixed save backup data when overwriting the Xbox version backup
  • Many other minor bug fixes

Patch Notes v0.4.12

  • Fixed a bug where Pals would get stuck on oil rigs.
  • Fixed a bug that caused Bjorn and Bastagor to become staggered when attacked.
  • Fixed a bug that prevented the player from selecting and summoning a Pal if another Pal was already summoned.
  • Corrected an issue with the Xenolord [Lv 60] raid being stronger than expected.
  • Corrected an issue that was causing summoned Pals to not perform lumbering work correctly.
  • Fixed an issue that was causing cooling work to produce too many effects and animations.
  • Fixed several crashes.
  • Other minor bug fixes.

Feybreak Update Note v0.4.11

2024/12/23

New Content

Meowmere from Terraria!
  • TitemiconWeaponYakushimaBladeMeowmere, the first "bullet-firing melee weapon" in Palworld, has been added. This is only a small taste of the Palworld x Terraria collab, and in 2025, even more collaboration content will be released! Enjoy taking a step towards a new adventure alongside the sound of cat meowing!
New Island - Feybreak
New Resources - Chromite and Hexolite Quartz!
New Mechanic - Expeditions!
New Mechanic - Research!
  • By conducting research at the Pal Labor Research Laboratory, you can unlock permanent passives and rewards that increase the productivity of your base!
  • Some existing buildings that increase work speed will now be unlocked as research rewards.
Predator Pals
  • Vicious Predator Pals will now appear throughout the world. These Pals are extremely difficult to defeat but those strong enough to take them down will earn rare resources TitemiconMaterialPredatorCrystalPredator Core in return for their bravery!
    • Tips: You can just lap around (100M) the spawn point and they will spawn after couple laps (30%). Some of them only spawn in Night.
New "Bounty" NPCs
New Strongholds and Stronghold Boss: The Attack Chopper
Player level cap raised to 60!
New Raid!

Defeat the dark mechanical dragon Invader from Space Xenolord that controls the Xeno army!

Sphere Modules
  • You can now attach Sphere Modules to spheres to significantly change their trajectory, such as curving it, which in turn increases the capture rate!
New Items
Hardcore Mode!
  • The ultimate challenge. Player and Pal death is permanent. Can be enabled in the world settings.
Random Pal Mode!
  • Turn on Random Pal Mode in world settings to randomize Pal spawns!
    • Randomize by Region - Randomize Pal spawns while maintaining a certain regional range.
    • Completely Random - All Pal spawns in all regions will be completely randomized! It could be a bit chaotic...
New Area Discovery Bonus!
  • Players will earn experience points when they discover a location for the first time.
Many New Weapons!
New Buildings
Elemental Treasure Chests
New Arrogant Pal Critic Rewards

Player

  • Players can now sit on chairs!
  • You can now obtain TiconitemJewelryBountyProof1Successful Bounty Tokens by defeating field bosses. These tokens provide permanent passives to the player.
  • Player climbing speed has been increased.
  • Increased the maximum amount of power that can be enhanced by [Lifmunk Effigies](Lifmuk Effigy] from 12 to 14.
  • Implemented "Sphere Critical" hits! Throwing a sphere at a Pal's weak spot (the same weak spot as when attacking a Pal) will temporarily increase the capture rate!
  • Experience points gained from crafting and building have been increased. You now also gain experience points for Pals crafting and building even when you aren't at your base!
  • Improved player animations.
  • Players will now be invincible for a few seconds after teleporting or entering/exiting dungeons.
  • When mounted, Pals now cancel any active skills that are in effect, allowing it to move immediately.
  • A function to replace foundation structures and defensive walls without destroying them has been implemented. Walls already built can be upgraded.
  • New foundation structures, "Japanese-Style Structure Set" have been implemented! You can recreate Sakurajima's Japanese-style architecture at your base. Sliding doors have also been implemented.
  • The maximum base level has been increased to 30.
  • Pal transportation work has been improved while the player is not in the base.
  • In Single-Player and COOP modes you can build much more freely around the world, except in some dungeons.
  • The Pal working state set in the TiconbuildObjectBaseCampWorkHardMonitoring Stand is now saved.

Pals

Christmas Skins!

6 Christmas skins have been added in TiconbuildObjectSkinChangePal Dressing Facility for all players! (※You must own the Pal to equip the skin)

Redistributing Limited-Time skins to all players!

(※You must own the Pal to equip the skin)

New Unique Skills
New Ground Skill
  • Stone Beat
New Dark Skill
New Dragon Skill
New Tier of Passive Skills
  • An even higher tier of passives, "rainbow passive skill" has been added! Breed the ultimate Pal!
  • ※ "Swift" has been promoted to a rainbow passive skill, and the chance of obtaining it has decreased.
Work Suitability Enhancement Books!
  • By using various technique books, you can permanently increase Pal's work suitability.
  • The limit on strengthening Pals with souls has been lifted! It's now possible to further develop your Pals.
  • If a summoned Pal has three moves that are all on cooldown, it will use the most basic move of its element.
  • Enemy Pals will now use every move they know at that level.
  • Alpha Pal eggs are no longer all huge but are now each the appropriate size.

UI

  • Added a filter function to the Technology screen.
  • You can now add Pals to your favourites with a single button in the Pal Box UI.
  • Improved Pal Box sorting function, making it easier to find the Pal you're looking for.
  • You can now change the font size in the options settings.
  • The player's main HUD no longer becomes hidden over time. (You can revert this setting in the options.)
Mouse and Keyboard
  • You can now close any window with the Tab key.
  • The right Shift key and right Ctrl key can now be registered in the key configuration.
Controller Pad
  • Fixed an issue where the player would continue walking if the UI was opened while moving.
  • Changed the cutscene skip button on controller to Y.

Crime

  • The charges have been expanded. Serious crimes, such as "Obstructing Public Officials" will increase the player's criminal level even more.

Dedicated Servers

  • You can now set "Maximum number of buildings per base" in the world settings. This allows server administrators to make adjustments to stabilize server performance and maintain a comfortable playing environment.

Balance Adjustment

  • The weight multiplier for all items can now be changed in world settings.
  • Technology unlock levels have been adjusted.
  • The selling prices of some Pals have been adjusted.
  • Merchant stock and prices have been adjusted.
  • The crafting recipes for some ammunition have been adjusted.
  • Boss enemies are now immune to stuns and will now become staggered when their stun accumulation value reaches 100.
  • Some technologies can now be unlocked by defeating tower bosses.
  • Adjusted the work suitability of some Pals:
  • Legendary Pals are now level 60, and they can learn more powerful skills.
  • The recovery amount of TCatVampireiconnormalFelbat and TPinkLizardiconnormalLovander's partner skills has been increased from 6% to 10%.
    • Tips: in-game file is still 6%.

Bug Fixes

  • Improved base pals so they don't get stuck as often.
  • Reduced the issue of players falling under the ground after fast travel.
  • Improved enemy pathing so they don't get stuck in walls as often.
  • Improved the raid algorithm and pathing to ensure that raids reach bases much more often.
  • Many many many other minor bug fixes.

Other

  • New NPCs have been added to various locations.
  • Added the "Free Pal Alliance Judicator" to the Free Pal Alliance. He will now appear at their camps.
  • Slowed down the work speed animation of base Pals with work speed buffs. (This is a measure to prevent the processing load from increasing too much when the effect is played at high speed. This change does not affect actual work speed.)

Soundtrack

  • 3 new songs have been added to the soundtrack. If you have already purchased the game, please update the soundtrack.

*Please note that the soundtrack update may be delayed by about a day.

Patch Notes v0.3.10

Skins

  • Added 4 Halloween skins! All players will recieve these skins for free upon starting up the game! (※Cannot be equipped unless you have at least 1 of the corresponding Pals)

    • Halloween Cattiva
    • Spectacled Katress
    • Pirate Pengullet
    • Halloween Croajiro

Multiplayer

  • Significantly relaxed the text chat character limit. You can now write much longer messages!

Major Bug Fixes

  • Fixed memory leak on servers
  • Fixed several critical game crashes
  • Fixed an issue where large Pals would push the player under the world or through walls

Bug Fixes

  • Fixed an issue where custom markers were not displayed in the compass UI at the top of the screen
  • Fixed many minor bugs
  • Fixed minor translation errors

PS5 Specific Bug Fixes

  • Fixed an issue where trees would respawn even if a structure was built over it

Patch Notes v0.3.5

2024/08/07

Base Fixes

  • The frequency of notifications for Pals stuck in the base was too high, so we have suppressed them
    • Notifications are now only displayed when the player is within the range of the base where the incident is occurring
    • Notifications for problems related to natural objects like rocks and trees will no longer be shown
  • In some cases where a working pal is stuck, they will now work remotely from where they are standing

Bug Fixes

  • Fixed a problem where pillars could not be built underwater
  • Fixed a problem where the oil rig turrets were desyncing in multiplayer

Text

  • Fixed a bug where simplified characters were mixed into the traditional Chinese translation
  • Other minor text related bugs fixed

Patch Notes v0.3.4

2024/07/29

New Settings

  • Added meteorite and supply drop interval settings to world options

Balance adjustments

  • Summoned Pals will take 25% less damage from all sources - Does not apply to base Pals
  • Decreased the firepower of enemies on the Oil Rig
  • Increased power generation from large generators
  • Adjusted recovery amount of TLilyQueeniconnormalLyleen's unique skill
  • Lowered the required technology level for TiconbuildObjectCoalPitCoal Mines
  • Increased purchase price from food merchants, and increased production efficiency of tomatoes and lettuce at farms
  • Meat can now be purchased from merchants

Base fixes

  • Overall improved notifications when a work Pal cannot path correctly inside the base
  • Fixed an issue where Pals would get stuck when transporting if a chest was moved or the transport route changed
  • Fixed a bug where a fixed assignment to a breeding farm would be removed when the player was not at the base
  • If a Pal cannot find a route to the TiconbuildObjectBreedFarmBreeding Farm when manually assigned, it will now warp directly to it
  • Fixed a bug where harmful random events such as monster nests occurred within the base
  • Measures were taken to prevent Pals from getting stuck when they are unable to path correctly to a repair kit
  • Removed farm collision to reduce Pals getting stuck and clogging the pathing

Bug fixes

  • Fixed an bug where work Pals would disappear instead of dropping into the Pal Box when the maximum number of work pals at a base was reduced in world settings
  • The neutral area was missing around the Sakurajima Tower, so it has been set. Building is no longer possible in the surrounding area
  • Fixed a bug that prevented achievements from unlocking
  • Added some measures to address the bug where the treasure chest in the oil rig could randomly disappear and other minor bug fixes

Text

  • Fixed a problem where simplified characters were mixed into the traditional Chinese version of the game (This fix is ongoing due to the large amount of text)
  • Fixed other minor text issues

Patch Notes v0.3.1

2024/06/27

New Island - Sakurajima

  • A new island has appeared! Sakurajima!
  • Take control of the tower protected by a new faction "The Moonflowers", and free this beautiful island from their control!
  • Sakurajima is home to many new Pals! Explore and find new species!

Arena

  • An arena has appeared in the Desiccated Desert! Battle against other players to assert your dominance! (Multiplayer exclusive content)

Stronghold - Oil Rig

  • An oil rig controlled by the Rayne Syndicate has appeared in the ocean! Work together with your friends to defeat powerful enemies and claim valuable resources such as crude oil!

Player level cap raised to 55!

  • Players can now adventure to level 55!
  • New technologies available
  • Upper limit for Pal's capture bonus has been increased from 10 to 12

New Resource - Crude Oil

  • You can extract TitemiconMaterialCrudeOilCrude Oil by unlocking and placing a new building, the TiconbuildObjectOilPumpCrude Oil Extractor, in certain spots around the world
  • New high-tier equipment and spheres can be crafted using the new material TitemiconMaterialPlasticPlasteel which can be made from crude oil

New Raid

  • TKingBahamutDragoniconnormalBlazamut Ryu has arrived! The strongest Dragon Pal in the game!

Meteorite Event

  • Meteorites or supplies will fall from space sometimes! There may even be an unknown Pal from outer space too...!?
  • May contain a Supplies. Cooldown 3 hours, you can adjust the system timer.

Tower Boss Hard Mode

  • Each tower boss now has a hard mode, allowing you to face them in their ultimate form!
  • Defeat all tower boss to unlock the option

New Merchant - Medal Merchant

New Items

  • TitemiconEssentialUnlockEquipmentSlotAccessoryMysterious Accessory Box - Permanently increases the number of accessory slots by 1
  • Concentrated All-Purpose Pal Extract - Increases the rank of a Pal by 1 when used
  • TitemiconAccessoryMaxWeightUpRing of Freight - Increases your carrying weight when equipped
  • TitemiconFoodElixirhp01Vital Remedy, TitemiconFoodElixirstamina01Stamina Remedy, TitemiconFoodElixirattack01Might Remedy, TitemiconFoodElixirworkspeed01Speed Remedy, TitemiconFoodElixirweight01Burden Remedy - These new remedies permanently strengthen the player's base stats. Until now, players could only increase their stats when levelling up, but now you can reach MAX stats!
    • Capped: 5500 Helth, 600 Stamina, 200 Attack, 2600 Work Speed, 2800 Weight. (+50 times)

New Weapons

New NPC cosmetic hats! Dress up like your favourite bosses!

New Pal cosmetic hats! Dress up like your favourite Pals!

New Buildings

New Feature - Lockpicking

  • You can now attempt to open locked treasure chests with the new lockpicking mini-game. Requires a TitemiconEssentialUnlockPickingLockpicking Tool v1!

New Feature - Pal Skins! (Cosmetics for Pals)

  • You can now change Pal's skin at the new TiconbuildObjectSkinChangePal Dressing Facility!
  • The "Sunglasses Cattiva" skin is now available for everyone! More skins will be added in future updates

Player

  • TiconbuildObjectPalBoxV2Palbox capacity increased from 480 Pals to 960 Pals
  • Increased the maximum amount of power that can be enhanced by TitemiconRelicLifmunk Effigy from 10 to 12
  • Added a setting that prevents items from being automatically picked up if it will overencumber the player
  • The building system has been reworked and improved! Basic construction is now much more intuitive and smooth!
  • Pillars have been added. The days of accidentally demolishing a supporting wall and the entire 2nd flood collapsing are over!
  • Axis alignment function added
  • Defensive walls can now be connected
  • It is now possible to connect from the roof, walls, stairs, and pillars to the foundation (previously, connections could only be started from the foundation)
  • New building material "Glass" has been added. Keep an eye on your cute Pals from inside with glass walls!
  • The maximum base level has been increased to 25, and the number of bases allowed has been increased from 3 to 4 at level 25
  • You can now change the maximum amount of guild bases from the game options ※Note: Too many bases may lead to performance issues (3→10)
  • You can now change the maximum amount of base Pals from the game options ※Note: Too many Pals at one base may lead to performance issues (20→50)
  • Implemented a private lock function for chests. Your friends won't be able to steal your metal anymore!
  • It is now possible to permanently assign a Pal to a specific facility from the Monitoring Stand
  • TitemiconFoodCakeCakes will now be transported to chests as a priority
  • Readjusted the work priority order for Pals
  • Changes to defense facility specifications. Work pals will use them automatically even if they are not assigned to a specific facility
  • Measures and mitigation for base pals getting stuck when a route cannot be taken

UI

  • Added a lock function in the TiconbuildObjectPalBoxV2Palbox menu
  • Player crosshair colour can now be adjusted and fixed an issue where the crosshair would get stuck behind the player
  • You can now craft items in units of 100x
  • Added more types of custom map markers, and increased the placement limit to 300
  • Statue of Power UI has been improved
  • Improved sorting function of TiconbuildObjectPalBoxV2Palbox, making it easier to find the Pal you want

World

  • Junkyards have been added around the world! You might find some valuable items there...
  • A new random event has been added. Find and steal eggs from "Monster Nests" hidden around the islands!

Pals

New Pal Skills!

New Passive Skills

  • Philanthropist - Greatly reduces the time required to produce eggs
  • Impatient - Reduced cooldown on active skills
  • Infinite Stamina - Increased stamina (Only on mountable Pals)
  • Noble - Pals with this passive will give you an advantage when trading with merchants
  • Nocturnal - Pals with this passive become nocturnal and will work throughout the night

24 New Pals

Multiplayer

  • Added a new setting that always rejects guild invites

Balance Adjustment

  • Due to the increase in accessory slots, accessories with the same name have been changed so they cannot be equipped more than once
  • Defensive accessories have been balanced due to the increase in accessory slots.
  • Due to the addition of many new Pals, some Pal breeding combinations have been changed
  • Adjusted the selling price of all Pals. The selling price of Alpha Pals is now about twice that of the original species

Bug Fixes

  • Mitigations have been added for an issue that caused PCs to freeze when closing the game
  • Changed the grappling gun behaviour to make it less likely to get stuck
  • Many many many other minor bug fixes

Other

  • A warning will now be displayed if the GPU driver is too out-of-date

Soundtrack

  • 6 new songs have been added to soundtrack. If you have already purchased the game, please update the soundtrack.

Patch Notes v0.2.4.0

2024/05/14

Balance Adjustment

  • Increased the HP of all Alpha Pals (larger than normal Pals), including Lucky Pals, by 1.2
  • Breeding eggs now have a slight chance to produce an Alpha Pal
  • Reduced the damage reduction rate of enemy bosses by 18%. (The HP adjustment above has been adjusted so that battles don't become too difficult.)
  • Items and Pals dropped on death can now be picked up by anyone 24 hours after they are dropped
  • Items and Pals dropped on death will now disappear 48 hours after they are dropped

UI

  • Fixed a bug that notified all players on the server when someone finished or failed a raid

Bug Fixes

  • Fixed a bug that caused synchronization issues when gates were opened
  • Many other minor bug fixes

Patch Notes v0.2.3.0

2024/04/22

Balance Adjustment

  • The electric egg incubator now has increased hatching speed. Hatches at 1.5 times the normal rate

Optimization

  • Optimized the processing load on dedicated servers

Bug Fixes

  • You can now pet some pals that could not be pet due to a bug that prevented the "pet" option from working correctly
  • Fixed an issue where base pals would sometimes collide with each other on dedicated servers
  • [Xbox version only] Fixed an issue where the "Option to show/hide Journey" and "Option to change the scale of damage text numbers" were not working
  • Fixed other minor bugs

Patch Notes v0.2.2.0

2024/04/15

Major Fixes

  • Corrected an issue that caused all Pal attacks to deal only half the intended damage
    • Attack Before: (50+PalBase*PalLv*0.075*IV)*Condenser*StatueOfPower*PassiveSkills*FoodBuff
    • Attack After: (100+PalBase*PalLv*0.075*IV)*Condenser*StatueOfPower*PassiveSkills*FoodBuff

Other Fixes

  • Corrected the hit detection in the latter parts of the "Nightmare Ray" and "Nightmare Bloom" attacks
  • Reduced the jittering of sleeping Pals on Pal beds
  • You can now close the character editing screen of the antique dresser using the ESC key
  • Corrected other minor bugs

Patch Notes v0.2.1.0

2024/04/11

  • Fixed an issue where eggs could not be placed in the egg incubator if you loaded save data from v0.1.5.x or earlier.

Patch Notes v0.2.0.6

2024/04/04

Implemented the first Raid Boss

New Items

Pals

UI

  • While aiming a sphere, it will now display how many of the target Pal has already been captured
  • You can now check the cooldowns on partner skills for all your Pals on the main screen
  • Equipment and item stats are now visible on the technology screen, even if you have not unlocked them first
  • The tutorial has been improved and renamed to "Journey"
  • You can now show/hide the "Journey" in the game options
  • Damage number display size can be changed in the game options. (In Raid Boss battles, the damage numbers tend to overlap a lot and it may be difficult to see, so we recommend adjusting the size)

Player

  • Items dropped by players after death on a dedicated server can now be picked up by anyone after 24 hours of real-time have passed
  • Added a new "sleeping" player emote
  • You can now allow/disallow certain work for base Pals at the TiconbuildObjectBaseCampWorkHardMonitoring Stand
  • Chest filters have been added. Select item types to allow or disallow inside chests
  • Crafted items are now transported from crafting facilities. Selecting "allow transport" when crafting will result in Pals transporting those items to chests when finished
  • You can now edit your character's appearance at any time by using the "TiconbuildObjectTableDresser01StoneAntique Dresser"
  • Building and building piece placement rules have been relaxed
    • You can now connect stairs facing upwards
    • You can now connect stairs facing downwards while holding Alt
    • Roof pieces can now directly connect to foundations
    • Triangular walls can now be connected to stairs
  • You can now force a Pal to work and cancel their break by picking them up and throwing them towards a facility (Pals recover their SAN while taking a break, so be careful!)
  • Fixed assignments remain fixed, even after bad events occur. Previously, some assignments would change due to certain conditions, but now they will remain fixed unless the Pal is placed inside the Pal Box
  • New TiconbuildObjectCrusherCrusher recipe:

Balance Adjustment

  • Minimum heat and cold resistance have been added to various armour. You will no longer need to take off your heat-resistance armour when it is cold at night in the starting areas!
  • Reduce the button press time in the egg incubator
  • Change the pattern for TUmihebiFireiconnormalJormuntide Ignis to something more unique
  • Added legendary blueprints for some firearms (Dropped from specific enemies)
  • Corrected the selling price of TitemiconMaterialDiamondDiamonds
  • In single-player, it is no longer possible to select the initial spawn point for multiplayer
  • Blocked the back of the starting area with rocks to prevent players from getting lost or stuck
  • The increased attack power multiplier of partner skills that increase the player's attack power while riding has been uniformly reduced from 2.0 to 1.2
  • Eggs found in the wild now have a small chance to produce Alpha Pals
    • Only wild eggs and eggs dropped by Bellanoir (10%) have a chance to appear as Alpha.
  • Flying and floating Pals are now immune to falling damage
  • Shop price adjustments

Bug Fixes

  • Fixed a bug where treasure chests would become empty when dying in a dungeon, etc
  • Fixed an issue where the effect that increases the player's attack power while riding was duplicating and accumulating under certain conditions
  • Fixed an issue where players were not receiving loot when capturing Pals while mounted
  • Adjusted the HP of the Alpha Pal and fixed an issue where the difference in HP between the captured Alpha Pal and the bred Alpha Pal was too large
    • Captured Tower Bosses have same HP as normal one
  • Fixed an issue where Pal would eat while riding.
  • Fixed an issue where spheres thrown close to wild pals would not hit and be lost
  • TJetDragoniconnormalJetragon's mount missiles will correctly attack the target you are aiming at.

Others

  • Improved various Pal models and textures
  • Added and adjusted some sound effects
  • Many other minor bug fixes
  • Added 3 new hairstyle
  • TRedArmorBirdiconnormalRagnahawk unable to pass player doors and dungeon doors
  • NPC Pal tamers all over the place
  • Wandering Merchant visit more often and selling Pal Fluids
  • Stuck Pals teleport to the TiconbuildObjectPalBoxV2Palbox
  • Fast Travel icon changed
  • Pal's base attack reduced from 100 to 50
    • Attack Before: (100+PalBase*PalLv*0.075*IV)*Condenser*StatueOfPower*PassiveSkills*FoodBuff
    • Attack After: (50+PalBase*PalLv*0.075*IV)*Condenser*StatueOfPower*PassiveSkills*FoodBuff
    • for a full buffered Pal, it's about 10% nerf

Dedicated Server

  • Fixed an issue where sorting did not work in the server list
  • Improved the server list to allow page transitions
  • Dedicated servers now support various log outputs
  • Implemented REST API ※ Please check the tech guide for details https://tech.palworldgame.com/

Cheat Prevention

  • Fixed a vulnerability that allowed Steam account spoofing
  • Fixed 7 other critical vulnerabilities

Soundtrack

  • One new song has been added to the soundtrack. If you have already purchased the soundtrack, please update and enjoy the new song! ※ Please note that the soundtrack may take a few days to update

We are planning a larger, more content-packed update for summer 2024. Enjoy never-before-seen scenery and thrilling adventures on a new island, home to many new pals. In addition, we plan to add a large amount of new content including new buildings, weapons, and tower bosses.

Thank you for your continued support of Palworld.

[Known Bug]

After the v0.2.0.6 update, it has been reported that there is an issue where eggs cannot be placed inside the TiconbuildObjectHatchingPalEggEgg Incubator. We apologize for this inconvenience.

The problem can be resolved by rebuilding the incubator.

Patch Notes v0.1.5.1

2024/02/29

Major Fixes

  • Fixed various game crashes

Balance Adjustment

  • Fixed a bug where breeding Pals always had fixed passives
  • Fixed an issue where the increase in condensation progress was incorrect when using Pal of rank 2 or higher as a condensation material (it will increase by the number of Pals used in previous condensation)

Dungeon Issues

  • Fixed an issue where the innermost door would not open after defeating the boss of a random dungeon

Pals

  • Fixed an issue where the name of a Pal would not change even after renaming them

Server Issues

  • Fixed an issue where it was not possible to search for spaces or Japanese/Chinese characters in the server list
  • Fixed so that if the server is no longer registered on the server list, it will be re-registered without needing to restart the server
  • Fixed an issue where the settings to enable RCON were not loaded from the configuration file

Patch Notes v0.1.5.0

2024/02/27

Major Fixes

  • Implemented backup of save data on the world selection screen
  • Resolved issue of unnecessary data accumulating in save data

Key Configuration

  • Added fully supported keyboard key configuration

Guild

  • Modified specification to allow guild members to be removed when not logged in

Player Issues

  • Changed long-press operation during player tasks to allow continuous work by pressing the work button once (This is switchable in the options settings)
  • Fixed issue where riding in prohibited hunting areas would not result in a crime
  • Improved interaction accuracy with adjacent objects

Pals

  • Changed specifications so that when a Pal is instructed to "attack aggressively," the Pal will attack enemies indiscriminately even if they are not in combat
  • Corrected an issue to allow Pals of rank 1 or higher to be selected as concentrated material (higher-ranked Pals yield more points when concentrated)
  • Fixed bug where if a large amount of experience points were gained and the level increased to 50 at once, Pals would not learn any active skills
  • Mitigated an issue where using Mossanda's partner skill "Grenadier Panda" on a dungeon boss would cause the boss to get stuck in walls

Base Issues

  • Fixed an issue where base Pals would get stuck on top of a logging site, etc.
  • Added measures to prevent the issue where base Pals would wander around and get stuck at the border of the base area
  • Fixed an issue where Pals at the base would get stuck repeatedly starting transportation tasks and the light bulbs icon would appear over and over again.
  • Added measures to prevent the issue of base Pals getting stuck in the farm on a roof
  • Fixed an issue where work Pals would get stuck in the summon space of Palbox when restarting the server on a dedicated server.
  • Adjusted the default work priority of base Pals (Anubis will prioritize manual labour)
  • Significantly relaxed building restrictions for stairs and triangular roofs
  • Fixed an issue where sound would play in an infinite loop when Pals at the base used certain active skills.
  • Specifications changed so that all changes in environmental temperature are added up (if you put 4 campfires next to each other, the surrounding area will have the temperature of a volcano)
  • Implemented "relax" working style on the monitoring stand

Balance Adjustment

  • Significantly strengthened mining power for Digtoise partner skills
  • Fixed the abnormally high selling price of nails
  • Significantly increased the number of police officers who appear when a crime is committed
  • Added electric shock effect to Free Pal Alliance's crossbow
  • Adjusted the flight distance of Sphere Launcher and Scatter Sphere Launcher.
  • Increased the SAN value recovery amount of high-quality hot springs
  • Renovated the server lobby
  • [Search by server name] will now work
  • Added the ability to view online players on a dedicated server

*On community servers, this will only be displayed if the setting is enabled

Others

  • Fixed the issue where Day 5 Memo was not placed
  • You can now adjust the in-game brightness in the settings
  • Fixed many minor bugs
  • Corrected various incorrect text
  • Improved measures against cheating

Patch Notes v0.1.4.1

2024/02/07

Major Fixes

  • Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000.

  • In the previous patch, save data that had already been in this state (for servers, the server's world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.

  • Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.

  • Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.

  • Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever.
  • Fixed an issue where no wood would drop when Pal at the base felled a tree.

Others

  • Implemented countermeasures against some cheats and exploits.

Patch Notes v0.1.4.0

2024/02/01

Major Fixes

  • Fixed an issue where the game would crash under certain conditions
  • Fixed an issue where if another player's pal/base pal had HP 30% or less, it could be captured by using a sphere.
  • Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
  • Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild's total number of pals captured reached around 7000.

*The game no longer crashes even if the total number of captured objects exceeds 7000. However, save data that has already been in this state (in the case of a server, the server's world data) prior to this update will still be unable to load. We are continuing to work on fixing this issue permanently.

Key Configuration

  • Added support for mouse side keys and numeric keypad in keyboard key configuration.

*Further improvements are currently planned, such as support for interact key configuration.

Player Issues

  • Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
  • Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
  • Players will no longer pass through walls when dismounting.
  • Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
  • Fixed an issue where armor could be equipped in the wrong slot.
  • Adjusted camera positions of several Pals to make it easier to see when mounted.

Base Issues

  • Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
  • The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.
  • Reduced the speed and range of fire spreading on wooden buildings.
  • Fixed an issue where manual work assignments could not be set at all under certain circumstances.
  • Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
  • Added several measures to prevent base Pals from getting stuck.
  • Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
  • Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
  • Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
  • Fixed an issue where Pals at the base would float under some conditions.
  • Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.

Other

  • Corrected incorrect text
  • Measures have been added to prevent cheating and stealing other players' Pals.
  • Many other minor fixes such as the addition of a UI key guide.

Patch Notes v0.1.3.0

2024/01/25

Main changes

  • Fixed a bug where the loading screen did not end when logging into the world
  • Fixed a bug where the world date was not displayed correctly and appeared to reset.
  • Corrected various incorrect text
  • Countermeasures against various cheats and exploits